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author | Patric Stout <truebrain@openttd.org> | 2021-03-24 09:42:54 +0100 |
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committer | Patric Stout <github@truebrain.nl> | 2021-03-26 12:22:32 +0100 |
commit | 1a1049bc0db4e29402e950e56f3a6873c1f5a0ab (patch) | |
tree | 9b0919ad80fef38e3909a602bc2f3f3b7d51c2c7 /src/table/settings.ini | |
parent | 23f27db8c30793384ca107db15548ea43dbdf329 (diff) | |
download | openttd-1a1049bc0db4e29402e950e56f3a6873c1f5a0ab.tar.xz |
Change: rename setting "max_heightlevel" to "map_height_limit"
This better reflects what it is, and hopefully removes a bit of
the confusion people are having what this setting actually does.
Additionally, update the text on the setting to better inform
users what it is doing exactly, so they can make an educated
decision on how to change it.
Next commit will introduce an "auto" value, which should be the
new default. The rename has as added benefit that everyone will
start out on the "auto" value.
Diffstat (limited to 'src/table/settings.ini')
-rw-r--r-- | src/table/settings.ini | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/table/settings.ini b/src/table/settings.ini index 55518ef76..67403a3bf 100644 --- a/src/table/settings.ini +++ b/src/table/settings.ini @@ -391,16 +391,16 @@ cat = SC_BASIC [SDT_VAR] base = GameSettings -var = construction.max_heightlevel +var = construction.map_height_limit type = SLE_UINT8 from = SLV_194 guiflags = SGF_NEWGAME_ONLY | SGF_SCENEDIT_TOO -def = DEF_MAX_HEIGHTLEVEL -min = MIN_MAX_HEIGHTLEVEL -max = MAX_MAX_HEIGHTLEVEL +def = DEF_MAP_HEIGHT_LIMIT +min = MIN_MAP_HEIGHT_LIMIT +max = MAX_MAP_HEIGHT_LIMIT interval = 1 -str = STR_CONFIG_SETTING_MAX_HEIGHTLEVEL -strhelp = STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT +str = STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT +strhelp = STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT strval = STR_JUST_INT proc = ChangeMaxHeightLevel cat = SC_BASIC |