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authorPatric Stout <truebrain@openttd.org>2021-03-24 09:42:54 +0100
committerPatric Stout <github@truebrain.nl>2021-03-26 12:22:32 +0100
commit1a1049bc0db4e29402e950e56f3a6873c1f5a0ab (patch)
tree9b0919ad80fef38e3909a602bc2f3f3b7d51c2c7 /src/table/settings.ini
parent23f27db8c30793384ca107db15548ea43dbdf329 (diff)
downloadopenttd-1a1049bc0db4e29402e950e56f3a6873c1f5a0ab.tar.xz
Change: rename setting "max_heightlevel" to "map_height_limit"
This better reflects what it is, and hopefully removes a bit of the confusion people are having what this setting actually does. Additionally, update the text on the setting to better inform users what it is doing exactly, so they can make an educated decision on how to change it. Next commit will introduce an "auto" value, which should be the new default. The rename has as added benefit that everyone will start out on the "auto" value.
Diffstat (limited to 'src/table/settings.ini')
-rw-r--r--src/table/settings.ini12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/table/settings.ini b/src/table/settings.ini
index 55518ef76..67403a3bf 100644
--- a/src/table/settings.ini
+++ b/src/table/settings.ini
@@ -391,16 +391,16 @@ cat = SC_BASIC
[SDT_VAR]
base = GameSettings
-var = construction.max_heightlevel
+var = construction.map_height_limit
type = SLE_UINT8
from = SLV_194
guiflags = SGF_NEWGAME_ONLY | SGF_SCENEDIT_TOO
-def = DEF_MAX_HEIGHTLEVEL
-min = MIN_MAX_HEIGHTLEVEL
-max = MAX_MAX_HEIGHTLEVEL
+def = DEF_MAP_HEIGHT_LIMIT
+min = MIN_MAP_HEIGHT_LIMIT
+max = MAX_MAP_HEIGHT_LIMIT
interval = 1
-str = STR_CONFIG_SETTING_MAX_HEIGHTLEVEL
-strhelp = STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT
+str = STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT
+strhelp = STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT
strval = STR_JUST_INT
proc = ChangeMaxHeightLevel
cat = SC_BASIC