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authorpeter1138 <peter1138@openttd.org>2008-01-18 10:36:55 +0000
committerpeter1138 <peter1138@openttd.org>2008-01-18 10:36:55 +0000
commit04da1e1d456322d07e941ca19d35e9dc1020faf1 (patch)
tree4a7f2fbd16bbc5ad48c890141c722273c2efea2e /src/station_gui.cpp
parentbba1a62db1d9dc233e57c34d639109f03d060a2b (diff)
downloadopenttd-04da1e1d456322d07e941ca19d35e9dc1020faf1.tar.xz
(svn r11915) -Codechange: Add a function to draw a sort button's up/down arrow. Arrows are now drawn in a consistent position based on the widget, instead of randomly positioned by pixel.
Diffstat (limited to 'src/station_gui.cpp')
-rw-r--r--src/station_gui.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/station_gui.cpp b/src/station_gui.cpp
index 71d1fdd3c..24cf2ece3 100644
--- a/src/station_gui.cpp
+++ b/src/station_gui.cpp
@@ -344,7 +344,7 @@ static void PlayerStationsWndProc(Window *w, WindowEvent *e)
DrawWindowWidgets(w);
/* draw arrow pointing up/down for ascending/descending sorting */
- DoDrawString(sl->flags & SL_ORDER ? DOWNARROW : UPARROW, 69, 26, TC_BLACK);
+ DrawSortButtonState(w, SLW_SORTBY, sl->flags & SL_ORDER ? SBS_DOWN : SBS_UP);
int cg_ofst;
int x = 89;