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authorrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
committerrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
commit66bbf336c6af7353ef0aeed58002c46543b30635 (patch)
treead4a63860df2626b22f77e7dac712e958bea54cb /src/spritecache.h
parentccc0a3f4dbf58c005b22341ac8874252924690cd (diff)
downloadopenttd-66bbf336c6af7353ef0aeed58002c46543b30635.tar.xz
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'src/spritecache.h')
-rw-r--r--src/spritecache.h35
1 files changed, 35 insertions, 0 deletions
diff --git a/src/spritecache.h b/src/spritecache.h
new file mode 100644
index 000000000..3a5676a63
--- /dev/null
+++ b/src/spritecache.h
@@ -0,0 +1,35 @@
+/* $Id$ */
+
+#ifndef SPRITECACHE_H
+#define SPRITECACHE_H
+
+typedef struct Sprite {
+ byte info;
+ byte height;
+ uint16 width;
+ int16 x_offs;
+ int16 y_offs;
+ byte data[VARARRAY_SIZE];
+} Sprite;
+
+const void *GetRawSprite(SpriteID sprite);
+bool SpriteExists(SpriteID sprite);
+
+static inline const Sprite *GetSprite(SpriteID sprite)
+{
+ return GetRawSprite(sprite);
+}
+
+static inline const byte *GetNonSprite(SpriteID sprite)
+{
+ return GetRawSprite(sprite);
+}
+
+void GfxInitSpriteMem(void);
+void IncreaseSpriteLRU(void);
+
+bool LoadNextSprite(int load_index, byte file_index);
+void DupSprite(SpriteID old, SpriteID new);
+void SkipSprites(uint count);
+
+#endif /* SPRITECACHE_H */