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authorpeter1138 <peter1138@openttd.org>2007-06-05 10:40:29 +0000
committerpeter1138 <peter1138@openttd.org>2007-06-05 10:40:29 +0000
commit4403d41934ea81539bed5563bcb6b38d010a9298 (patch)
tree35234aabb3c2540a8abe8e2bb0f518931118a04c /src/spritecache.h
parent959eaae6a41bdf854a74386912181f41c1df7b3e (diff)
downloadopenttd-4403d41934ea81539bed5563bcb6b38d010a9298.tar.xz
(svn r10042) -Codechange: Replace hardcoded spritecache size with a configuration
option, sprite_cache_size. The default size is 2MB and the value can range from 1 to 64MB. If you experience slow-downs when scrolling the map, try increasing this setting.
Diffstat (limited to 'src/spritecache.h')
-rw-r--r--src/spritecache.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/spritecache.h b/src/spritecache.h
index 747fbdecb..c979b73c5 100644
--- a/src/spritecache.h
+++ b/src/spritecache.h
@@ -14,6 +14,8 @@ struct Sprite {
byte data[VARARRAY_SIZE];
};
+extern uint _sprite_cache_size;
+
const void *GetRawSprite(SpriteID sprite);
bool SpriteExists(SpriteID sprite);