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authorfrosch <frosch@openttd.org>2011-05-14 17:25:45 +0000
committerfrosch <frosch@openttd.org>2011-05-14 17:25:45 +0000
commit7415b9cca278e86db5ba00b84aa535057279ef37 (patch)
tree9f01e323319a68661a0ebcd8d846fdf52c70e0d3 /src/sprite.h
parent3183cb79079a20739e68966de2c0c0356e3c67b1 (diff)
downloadopenttd-7415b9cca278e86db5ba00b84aa535057279ef37.tar.xz
(svn r22456) -Codechange: Derive NewGRFSpriteLayout from DrawTileSprites for spritelayouts allocated on the heap, and make use of constructors and destructors.
Diffstat (limited to 'src/sprite.h')
-rw-r--r--src/sprite.h8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/sprite.h b/src/sprite.h
index 9321ba534..acb19ed4e 100644
--- a/src/sprite.h
+++ b/src/sprite.h
@@ -52,9 +52,11 @@ struct DrawTileSeqStruct {
}
};
-const DrawTileSeqStruct *CopyDrawTileSeqStruct(const DrawTileSeqStruct *dtss);
-
-/** Ground palette sprite of a tile, together with its child sprites */
+/**
+ * Ground palette sprite of a tile, together with its sprite layout.
+ * This struct is used for static sprite layouts in the code.
+ * For allocated ones from NewGRF see #NewGRFSpriteLayout.
+ */
struct DrawTileSprites {
PalSpriteID ground; ///< Palette and sprite for the ground
const DrawTileSeqStruct *seq; ///< Array of child sprites. Terminated with a terminator entry