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authorrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
committerrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
commit013df98f79866a75f367853c9e436f3c5c79f645 (patch)
treead4a63860df2626b22f77e7dac712e958bea54cb /src/sprite.h
parent3d32fd3f4bfaceb8a48530fbc2f4bd5db2752596 (diff)
downloadopenttd-013df98f79866a75f367853c9e436f3c5c79f645.tar.xz
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'src/sprite.h')
-rw-r--r--src/sprite.h45
1 files changed, 45 insertions, 0 deletions
diff --git a/src/sprite.h b/src/sprite.h
new file mode 100644
index 000000000..9dca01a66
--- /dev/null
+++ b/src/sprite.h
@@ -0,0 +1,45 @@
+/* $Id$ */
+
+#ifndef SPRITE_H
+#define SPRITE_H
+
+
+/* The following describes bunch of sprites to be drawn together in a single 3D
+ * bounding box. Used especially for various multi-sprite buildings (like
+ * depots or stations): */
+
+typedef struct DrawTileSeqStruct {
+ int8 delta_x; // 0x80 is sequence terminator
+ int8 delta_y;
+ int8 delta_z;
+ byte size_x;
+ byte size_y;
+ byte size_z;
+ uint32 image;
+} DrawTileSeqStruct;
+
+typedef struct DrawTileSprites {
+ SpriteID ground_sprite;
+ const DrawTileSeqStruct* seq;
+} DrawTileSprites;
+
+/**
+ * This structure is the same for both Industries and Houses.
+ * Buildings here reference a general type of construction
+ */
+typedef struct DrawBuildingsTileStruct {
+ SpriteID ground;
+ SpriteID building;
+ byte subtile_x:4;
+ byte subtile_y:4;
+ byte width:4;
+ byte height:4;
+ byte dz;
+ byte draw_proc; /* this allows to specify a special drawing procedure.*/
+} DrawBuildingsTileStruct;
+
+// Iterate through all DrawTileSeqStructs in DrawTileSprites.
+#define foreach_draw_tile_seq(idx, list) for (idx = list; ((byte) idx->delta_x) != 0x80; idx++)
+
+
+#endif /* SPRITE_H */