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authornikolas <nikolas@gnu.org>2019-09-19 11:18:50 -0400
committerNiels Martin Hansen <nielsm@indvikleren.dk>2019-09-19 17:18:50 +0200
commit2d27e8e6856cc7488842b01a271f57ae4bd07230 (patch)
tree036adc93e7a0ad9719e81a463bc6c8eade22ea8a /src/sound
parentb18a58d5e1ac0fe2382e14badf80394b7e5a07b3 (diff)
downloadopenttd-2d27e8e6856cc7488842b01a271f57ae4bd07230.tar.xz
Add #6173: New SDL 2 based video and sound drivers (#7086)
Diffstat (limited to 'src/sound')
-rw-r--r--src/sound/sdl2_s.cpp70
1 files changed, 70 insertions, 0 deletions
diff --git a/src/sound/sdl2_s.cpp b/src/sound/sdl2_s.cpp
new file mode 100644
index 000000000..98839b1c2
--- /dev/null
+++ b/src/sound/sdl2_s.cpp
@@ -0,0 +1,70 @@
+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file sdl2_s.cpp Playing sound via SDL2. */
+
+#ifdef WITH_SDL2
+
+#include "../stdafx.h"
+
+#include "../mixer.h"
+#include "sdl_s.h"
+#include <SDL.h>
+
+#include "../safeguards.h"
+
+/** Factory for the SDL sound driver. */
+static FSoundDriver_SDL iFSoundDriver_SDL;
+
+/**
+ * Callback that fills the sound buffer.
+ * @param userdata Ignored.
+ * @param stream The stream to put data into.
+ * @param len The length of the stream in bytes.
+ */
+static void CDECL fill_sound_buffer(void *userdata, Uint8 *stream, int len)
+{
+ MxMixSamples(stream, len / 4);
+}
+
+const char *SoundDriver_SDL::Start(const char * const *parm)
+{
+ SDL_AudioSpec spec;
+ SDL_AudioSpec spec_actual;
+
+ /* Only initialise SDL if the video driver hasn't done it already */
+ int ret_code = 0;
+ if (SDL_WasInit(SDL_INIT_EVERYTHING) == 0) {
+ ret_code = SDL_Init(SDL_INIT_AUDIO);
+ } else if (SDL_WasInit(SDL_INIT_AUDIO) == 0) {
+ ret_code = SDL_InitSubSystem(SDL_INIT_AUDIO);
+ }
+ if (ret_code == -1) return SDL_GetError();
+
+ spec.freq = GetDriverParamInt(parm, "hz", 44100);
+ spec.format = AUDIO_S16SYS;
+ spec.channels = 2;
+ spec.samples = GetDriverParamInt(parm, "samples", 1024);
+ spec.callback = fill_sound_buffer;
+ SDL_AudioDeviceID dev = SDL_OpenAudioDevice(nullptr, 0, &spec, &spec_actual, SDL_AUDIO_ALLOW_FREQUENCY_CHANGE);
+ MxInitialize(spec_actual.freq);
+ SDL_PauseAudioDevice(dev, 0);
+ return nullptr;
+}
+
+void SoundDriver_SDL::Stop()
+{
+ SDL_CloseAudio();
+ SDL_QuitSubSystem(SDL_INIT_AUDIO);
+ if (SDL_WasInit(SDL_INIT_EVERYTHING) == 0) {
+ SDL_Quit(); // If there's nothing left, quit SDL
+ }
+}
+
+#endif /* WITH_SDL2 */