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authorrubidium <rubidium@openttd.org>2009-02-06 00:51:11 +0000
committerrubidium <rubidium@openttd.org>2009-02-06 00:51:11 +0000
commitcfc80a17d89d3c508a47169614bb4b1a200f8492 (patch)
tree09881e188137e441a4a6b53c0cd3e85ebabacba6 /src/sortlist_type.h
parentcb3784d8b1a8aa20eab38cf28ee7a2649039ed4f (diff)
downloadopenttd-cfc80a17d89d3c508a47169614bb4b1a200f8492.tar.xz
(svn r15367) -Add: framework for filtering GUILists (Roujin)
Diffstat (limited to 'src/sortlist_type.h')
-rw-r--r--src/sortlist_type.h153
1 files changed, 142 insertions, 11 deletions
diff --git a/src/sortlist_type.h b/src/sortlist_type.h
index bd1413140..25b0e3a2e 100644
--- a/src/sortlist_type.h
+++ b/src/sortlist_type.h
@@ -18,7 +18,8 @@ enum SortListFlags {
VL_RESORT = 1 << 1, ///< instruct the code to resort the list in the next loop
VL_REBUILD = 1 << 2, ///< rebuild the sort list
VL_FIRST_SORT = 1 << 3, ///< sort with qsort first
- VL_END = 1 << 4,
+ VL_FILTER = 1 << 4, ///< filter disabled/enabled
+ VL_END = 1 << 5,
};
DECLARE_ENUM_AS_BIT_SET(SortListFlags);
@@ -26,17 +27,24 @@ struct Listing {
bool order; ///< Ascending/descending
byte criteria; ///< Sorting criteria
};
+struct Filtering {
+ bool state; ///< Filter on/off
+ byte criteria; ///< Filtering criteria
+};
-template <typename T>
+template <typename T, typename F = char>
class GUIList : public SmallVector<T, 32> {
public:
typedef int CDECL SortFunction(const T*, const T*);
+ typedef bool CDECL FilterFunction(const T*, const F*);
protected:
- SortFunction * const *func_list; ///< The sort criteria functions
- SortListFlags flags; ///< used to control sorting/resorting/etc.
- uint8 sort_type; ///< what criteria to sort on
- uint16 resort_timer; ///< resort list after a given amount of ticks if set
+ SortFunction * const *sort_func_list; ///< the sort criteria functions
+ FilterFunction * const *filter_func_list; ///< the filter criteria functions
+ SortListFlags flags; ///< used to control sorting/resorting/etc.
+ uint8 sort_type; ///< what criteria to sort on
+ uint8 filter_type; ///< what criteria to filter on
+ uint16 resort_timer; ///< resort list after a given amount of ticks if set
/**
* Check if the list is sortable
@@ -59,9 +67,11 @@ protected:
public:
GUIList() :
- func_list(NULL),
+ sort_func_list(NULL),
+ filter_func_list(NULL),
flags(VL_FIRST_SORT),
sort_type(0),
+ filter_type(0),
resort_timer(1)
{};
@@ -105,7 +115,7 @@ public:
/**
* Import sort conditions
*
- * @param l The sport conditions we want to use
+ * @param l The sort conditions we want to use
*/
void SetListing(Listing l)
{
@@ -120,6 +130,57 @@ public:
}
/**
+ * Get the filtertype of the list
+ *
+ * @return The current filtertype
+ */
+ uint8 FilterType() const
+ {
+ return this->filter_type;
+ }
+
+ /**
+ * Set the filtertype of the list
+ *
+ * @param n_type the new filter type
+ */
+ void SetFilterType(uint8 n_type)
+ {
+ if (this->filter_type != n_type) {
+ this->filter_type = n_type;
+ }
+ }
+
+ /**
+ * Export current filter conditions
+ *
+ * @return the current filter conditions
+ */
+ Filtering GetFiltering() const
+ {
+ Filtering f;
+ f.state = HASBITS(this->flags, VL_FILTER);
+ f.criteria = this->filter_type;
+
+ return f;
+ }
+
+ /**
+ * Import filter conditions
+ *
+ * @param f The filter conditions we want to use
+ */
+ void SetFiltering(Filtering f)
+ {
+ if (f.state) {
+ SETBITS(this->flags, VL_FILTER);
+ } else {
+ CLRBITS(this->flags, VL_FILTER);
+ }
+ this->filter_type = f.criteria;
+ }
+
+ /**
* Check if a resort is needed next loop
* If used the resort timer will decrease every call
* till 0. If 0 reached the resort bit will be set and
@@ -209,7 +270,7 @@ public:
*/
void SetSortFuncs(SortFunction * const *n_funcs)
{
- this->func_list = n_funcs;
+ this->sort_func_list = n_funcs;
}
/**
@@ -220,8 +281,78 @@ public:
*/
bool Sort()
{
- assert(this->func_list != NULL);
- return this->Sort(this->func_list[this->sort_type]);
+ assert(this->sort_func_list != NULL);
+ return this->Sort(this->sort_func_list[this->sort_type]);
+ }
+
+ /**
+ * Check if the filter is enabled
+ *
+ * @return true if the filter is enabled
+ */
+ bool IsFilterEnabled() const
+ {
+ return HASBITS(this->flags, VL_FILTER);
+ }
+
+ /**
+ * Enable or disable the filter
+ *
+ * @param state If filtering should be enabled or disabled
+ */
+ void SetFilterState(bool state)
+ {
+ if (state) {
+ SETBITS(this->flags, VL_FILTER);
+ } else {
+ CLRBITS(this->flags, VL_FILTER);
+ }
+ }
+
+ /**
+ * Filter the list.
+ *
+ * @param decide The function to decide about an item
+ * @param filter_data The data for filter on
+ * @return true if the list has been altered by filtering
+ * */
+ bool Filter(FilterFunction *decide, const F *filter_data)
+ {
+ /* Do not filter if the filter bit is not set */
+ if (!HASBITS(this->flags, VL_FILTER)) return false;
+
+ for (uint iter = 0; iter < this->items;) {
+ T *item = &this->data[iter];
+ if (!decide(item, filter_data)) {
+ this->Erase(item);
+ } else {
+ iter++;
+ }
+ }
+
+ return true;
+ }
+
+ /**
+ * Hand the array of filter function pointers to the sort list
+ *
+ * @param n_funcs The pointer to the first filter func
+ */
+ void SetFilterFuncs(FilterFunction * const *n_funcs)
+ {
+ this->filter_func_list = n_funcs;
+ }
+
+ /**
+ * Filter the data with the currently selected filter.
+ *
+ * @param filter_data The data for filer on
+ * @return true if the list has been altered by filtering
+ */
+ bool Filter(const F *filter_data)
+ {
+ if (this->filter_func_list == NULL) return false;
+ return this->Filter(this->filter_func_list[this->filter_type], filter_data);
}
/**