diff options
author | frosch <frosch@openttd.org> | 2011-05-07 00:22:46 +0000 |
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committer | frosch <frosch@openttd.org> | 2011-05-07 00:22:46 +0000 |
commit | 83c5f7781048b5943c52b98396e54cef2c4bfe1e (patch) | |
tree | d6b91a75893cd9a4fd66534890f520eb4976d84a /src/smallmap_gui.cpp | |
parent | c2be206cd9955ccee155b13a396ddc42e2526885 (diff) | |
download | openttd-83c5f7781048b5943c52b98396e54cef2c4bfe1e.tar.xz |
(svn r22433) -Add/Fix: Add constants for the palette colours used in the smallmap and fix some windows palette indices.
Diffstat (limited to 'src/smallmap_gui.cpp')
-rw-r--r-- | src/smallmap_gui.cpp | 175 |
1 files changed, 91 insertions, 84 deletions
diff --git a/src/smallmap_gui.cpp b/src/smallmap_gui.cpp index d8a95ca44..7989c5daa 100644 --- a/src/smallmap_gui.cpp +++ b/src/smallmap_gui.cpp @@ -56,6 +56,13 @@ static int _smallmap_company_count; ///< Number of entries in the owner legend. static const int NUM_NO_COMPANY_ENTRIES = 4; ///< Number of entries in the owner legend that are not companies. +static const uint8 PC_ROUGH_LAND = 0x52; ///< Dark green palette colour for rough land. +static const uint8 PC_GRASS_LAND = 0x54; ///< Dark green palette colour for grass land. +static const uint8 PC_BARE_LAND = 0x37; ///< Brown palette colour for bare land. +static const uint8 PC_FIELDS = 0x25; ///< Light brown palette colour for fields. +static const uint8 PC_TREES = 0x57; ///< Green palette colour for trees. +static const uint8 PC_WATER = 0xCA; ///< Dark blue palette colour for water. + /** Macro for ordinary entry of LegendAndColour */ #define MK(a, b) {a, b, INVALID_INDUSTRYTYPE, 0, INVALID_COMPANY, true, false, false} @@ -98,59 +105,59 @@ static LegendAndColour _legend_land_contours[] = { MC(12), MC(14), - MS(0xD7, STR_SMALLMAP_LEGENDA_ROADS), - MK(0x0A, STR_SMALLMAP_LEGENDA_RAILROADS), - MK(0x98, STR_SMALLMAP_LEGENDA_STATIONS_AIRPORTS_DOCKS), - MK(0xB5, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES), - MK(0x0F, STR_SMALLMAP_LEGENDA_VEHICLES), + MS(PC_BLACK, STR_SMALLMAP_LEGENDA_ROADS), + MK(PC_GREY, STR_SMALLMAP_LEGENDA_RAILROADS), + MK(PC_LIGHT_BLUE, STR_SMALLMAP_LEGENDA_STATIONS_AIRPORTS_DOCKS), + MK(PC_DARK_RED, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES), + MK(PC_WHITE, STR_SMALLMAP_LEGENDA_VEHICLES), MKEND() }; static const LegendAndColour _legend_vehicles[] = { - MK(0xB8, STR_SMALLMAP_LEGENDA_TRAINS), - MK(0xBF, STR_SMALLMAP_LEGENDA_ROAD_VEHICLES), - MK(0x98, STR_SMALLMAP_LEGENDA_SHIPS), - MK(0x0F, STR_SMALLMAP_LEGENDA_AIRCRAFT), + MK(PC_RED, STR_SMALLMAP_LEGENDA_TRAINS), + MK(PC_YELLOW, STR_SMALLMAP_LEGENDA_ROAD_VEHICLES), + MK(PC_LIGHT_BLUE, STR_SMALLMAP_LEGENDA_SHIPS), + MK(PC_WHITE, STR_SMALLMAP_LEGENDA_AIRCRAFT), - MS(0xD7, STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES), - MK(0xB5, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES), + MS(PC_BLACK, STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES), + MK(PC_DARK_RED, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES), MKEND() }; static const LegendAndColour _legend_routes[] = { - MK(0xD7, STR_SMALLMAP_LEGENDA_ROADS), - MK(0x0A, STR_SMALLMAP_LEGENDA_RAILROADS), - MK(0xB5, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES), - - MS(0x56, STR_SMALLMAP_LEGENDA_RAILROAD_STATION), - MK(0xC2, STR_SMALLMAP_LEGENDA_TRUCK_LOADING_BAY), - MK(0xBF, STR_SMALLMAP_LEGENDA_BUS_STATION), - MK(0xB8, STR_SMALLMAP_LEGENDA_AIRPORT_HELIPORT), - MK(0x98, STR_SMALLMAP_LEGENDA_DOCK), + MK(PC_BLACK, STR_SMALLMAP_LEGENDA_ROADS), + MK(PC_GREY, STR_SMALLMAP_LEGENDA_RAILROADS), + MK(PC_DARK_RED, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES), + + MS(PC_VERY_DARK_BROWN, STR_SMALLMAP_LEGENDA_RAILROAD_STATION), + MK(PC_ORANGE, STR_SMALLMAP_LEGENDA_TRUCK_LOADING_BAY), + MK(PC_YELLOW, STR_SMALLMAP_LEGENDA_BUS_STATION), + MK(PC_RED, STR_SMALLMAP_LEGENDA_AIRPORT_HELIPORT), + MK(PC_LIGHT_BLUE, STR_SMALLMAP_LEGENDA_DOCK), MKEND() }; static const LegendAndColour _legend_vegetation[] = { - MK(0x52, STR_SMALLMAP_LEGENDA_ROUGH_LAND), - MK(0x54, STR_SMALLMAP_LEGENDA_GRASS_LAND), - MK(0x37, STR_SMALLMAP_LEGENDA_BARE_LAND), - MK(0x25, STR_SMALLMAP_LEGENDA_FIELDS), - MK(0x57, STR_SMALLMAP_LEGENDA_TREES), - MK(0xD0, STR_SMALLMAP_LEGENDA_FOREST), - - MS(0x0A, STR_SMALLMAP_LEGENDA_ROCKS), - MK(0xC2, STR_SMALLMAP_LEGENDA_DESERT), - MK(0x98, STR_SMALLMAP_LEGENDA_SNOW), - MK(0xD7, STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES), - MK(0xB5, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES), + MK(PC_ROUGH_LAND, STR_SMALLMAP_LEGENDA_ROUGH_LAND), + MK(PC_GRASS_LAND, STR_SMALLMAP_LEGENDA_GRASS_LAND), + MK(PC_BARE_LAND, STR_SMALLMAP_LEGENDA_BARE_LAND), + MK(PC_FIELDS, STR_SMALLMAP_LEGENDA_FIELDS), + MK(PC_TREES, STR_SMALLMAP_LEGENDA_TREES), + MK(PC_GREEN, STR_SMALLMAP_LEGENDA_FOREST), + + MS(PC_GREY, STR_SMALLMAP_LEGENDA_ROCKS), + MK(PC_ORANGE, STR_SMALLMAP_LEGENDA_DESERT), + MK(PC_LIGHT_BLUE, STR_SMALLMAP_LEGENDA_SNOW), + MK(PC_BLACK, STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES), + MK(PC_DARK_RED, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES), MKEND() }; static LegendAndColour _legend_land_owners[NUM_NO_COMPANY_ENTRIES + MAX_COMPANIES + 1] = { - MO(0xCA, STR_SMALLMAP_LEGENDA_WATER), - MO(0x00, STR_SMALLMAP_LEGENDA_NO_OWNER), // This colour will vary depending on settings. - MO(0xB4, STR_SMALLMAP_LEGENDA_TOWNS), - MO(0x20, STR_SMALLMAP_LEGENDA_INDUSTRIES), + MO(PC_WATER, STR_SMALLMAP_LEGENDA_WATER), + MO(0x00, STR_SMALLMAP_LEGENDA_NO_OWNER), // This colour will vary depending on settings. + MO(PC_DARK_RED, STR_SMALLMAP_LEGENDA_TOWNS), + MO(PC_DARK_GREY, STR_SMALLMAP_LEGENDA_INDUSTRIES), /* The legend will be terminated the first time it is used. */ MOEND(), }; @@ -355,34 +362,34 @@ static inline uint32 ApplyMask(uint32 colour, const AndOr *mask) /** Colour masks for "Contour" and "Routes" modes. */ static const AndOr _smallmap_contours_andor[] = { - {MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_CLEAR - {MKCOLOUR_0XX0(0x0A), MKCOLOUR_F00F}, // MP_RAILWAY - {MKCOLOUR_0XX0(0xD7), MKCOLOUR_F00F}, // MP_ROAD - {MKCOLOUR_0XX0(0xB5), MKCOLOUR_F00F}, // MP_HOUSE - {MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_TREES - {MKCOLOUR_XXXX(0x98), MKCOLOUR_0000}, // MP_STATION - {MKCOLOUR_XXXX(0xCA), MKCOLOUR_0000}, // MP_WATER - {MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_VOID - {MKCOLOUR_XXXX(0xB5), MKCOLOUR_0000}, // MP_INDUSTRY - {MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_TUNNELBRIDGE - {MKCOLOUR_0XX0(0xB5), MKCOLOUR_F00F}, // MP_OBJECT - {MKCOLOUR_0XX0(0x0A), MKCOLOUR_F00F}, + {MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_CLEAR + {MKCOLOUR_0XX0(PC_GREY ), MKCOLOUR_F00F}, // MP_RAILWAY + {MKCOLOUR_0XX0(PC_BLACK ), MKCOLOUR_F00F}, // MP_ROAD + {MKCOLOUR_0XX0(PC_DARK_RED ), MKCOLOUR_F00F}, // MP_HOUSE + {MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_TREES + {MKCOLOUR_XXXX(PC_LIGHT_BLUE), MKCOLOUR_0000}, // MP_STATION + {MKCOLOUR_XXXX(PC_WATER ), MKCOLOUR_0000}, // MP_WATER + {MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_VOID + {MKCOLOUR_XXXX(PC_DARK_RED ), MKCOLOUR_0000}, // MP_INDUSTRY + {MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_TUNNELBRIDGE + {MKCOLOUR_0XX0(PC_DARK_RED ), MKCOLOUR_F00F}, // MP_OBJECT + {MKCOLOUR_0XX0(PC_GREY ), MKCOLOUR_F00F}, }; /** Colour masks for "Vehicles", "Industry", and "Vegetation" modes. */ static const AndOr _smallmap_vehicles_andor[] = { - {MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_CLEAR - {MKCOLOUR_0XX0(0xD7), MKCOLOUR_F00F}, // MP_RAILWAY - {MKCOLOUR_0XX0(0xD7), MKCOLOUR_F00F}, // MP_ROAD - {MKCOLOUR_0XX0(0xB5), MKCOLOUR_F00F}, // MP_HOUSE - {MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_TREES - {MKCOLOUR_0XX0(0xD7), MKCOLOUR_F00F}, // MP_STATION - {MKCOLOUR_XXXX(0xCA), MKCOLOUR_0000}, // MP_WATER - {MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_VOID - {MKCOLOUR_XXXX(0xB5), MKCOLOUR_0000}, // MP_INDUSTRY - {MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_TUNNELBRIDGE - {MKCOLOUR_0XX0(0xB5), MKCOLOUR_F00F}, // MP_OBJECT - {MKCOLOUR_0XX0(0xD7), MKCOLOUR_F00F}, + {MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_CLEAR + {MKCOLOUR_0XX0(PC_BLACK ), MKCOLOUR_F00F}, // MP_RAILWAY + {MKCOLOUR_0XX0(PC_BLACK ), MKCOLOUR_F00F}, // MP_ROAD + {MKCOLOUR_0XX0(PC_DARK_RED ), MKCOLOUR_F00F}, // MP_HOUSE + {MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_TREES + {MKCOLOUR_0XX0(PC_BLACK ), MKCOLOUR_F00F}, // MP_STATION + {MKCOLOUR_XXXX(PC_WATER ), MKCOLOUR_0000}, // MP_WATER + {MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_VOID + {MKCOLOUR_XXXX(PC_DARK_RED ), MKCOLOUR_0000}, // MP_INDUSTRY + {MKCOLOUR_0000 , MKCOLOUR_FFFF}, // MP_TUNNELBRIDGE + {MKCOLOUR_0XX0(PC_DARK_RED ), MKCOLOUR_F00F}, // MP_OBJECT + {MKCOLOUR_0XX0(PC_BLACK ), MKCOLOUR_F00F}, }; /** Mapping of tile type to importance of the tile (higher number means more interesting to show). */ @@ -477,11 +484,11 @@ static inline uint32 GetSmallMapRoutesPixels(TileIndex tile, TileType t) { if (t == MP_STATION) { switch (GetStationType(tile)) { - case STATION_RAIL: return MKCOLOUR_XXXX(0x56); - case STATION_AIRPORT: return MKCOLOUR_XXXX(0xB8); - case STATION_TRUCK: return MKCOLOUR_XXXX(0xC2); - case STATION_BUS: return MKCOLOUR_XXXX(0xBF); - case STATION_DOCK: return MKCOLOUR_XXXX(0x98); + case STATION_RAIL: return MKCOLOUR_XXXX(PC_VERY_DARK_BROWN); + case STATION_AIRPORT: return MKCOLOUR_XXXX(PC_RED); + case STATION_TRUCK: return MKCOLOUR_XXXX(PC_ORANGE); + case STATION_BUS: return MKCOLOUR_XXXX(PC_YELLOW); + case STATION_DOCK: return MKCOLOUR_XXXX(PC_LIGHT_BLUE); default: return MKCOLOUR_FFFF; } } else if (t == MP_RAILWAY) { @@ -501,14 +508,14 @@ static inline uint32 GetSmallMapRoutesPixels(TileIndex tile, TileType t) static const uint32 _vegetation_clear_bits[] = { - MKCOLOUR_XXXX(0x54), ///< full grass - MKCOLOUR_XXXX(0x52), ///< rough land - MKCOLOUR_XXXX(0x0A), ///< rocks - MKCOLOUR_XXXX(0x25), ///< fields - MKCOLOUR_XXXX(0x98), ///< snow - MKCOLOUR_XXXX(0xC2), ///< desert - MKCOLOUR_XXXX(0x54), ///< unused - MKCOLOUR_XXXX(0x54), ///< unused + MKCOLOUR_XXXX(PC_GRASS_LAND), ///< full grass + MKCOLOUR_XXXX(PC_ROUGH_LAND), ///< rough land + MKCOLOUR_XXXX(PC_GREY), ///< rocks + MKCOLOUR_XXXX(PC_FIELDS), ///< fields + MKCOLOUR_XXXX(PC_LIGHT_BLUE), ///< snow + MKCOLOUR_XXXX(PC_ORANGE), ///< desert + MKCOLOUR_XXXX(PC_GRASS_LAND), ///< unused + MKCOLOUR_XXXX(PC_GRASS_LAND), ///< unused }; /** @@ -522,19 +529,19 @@ static inline uint32 GetSmallMapVegetationPixels(TileIndex tile, TileType t) { switch (t) { case MP_CLEAR: - return (IsClearGround(tile, CLEAR_GRASS) && GetClearDensity(tile) < 3) ? MKCOLOUR_XXXX(0x37) : _vegetation_clear_bits[GetClearGround(tile)]; + return (IsClearGround(tile, CLEAR_GRASS) && GetClearDensity(tile) < 3) ? MKCOLOUR_XXXX(PC_BARE_LAND) : _vegetation_clear_bits[GetClearGround(tile)]; case MP_INDUSTRY: - return GetIndustrySpec(Industry::GetByTile(tile)->type)->check_proc == CHECK_FOREST ? MKCOLOUR_XXXX(0xD0) : MKCOLOUR_XXXX(0xB5); + return GetIndustrySpec(Industry::GetByTile(tile)->type)->check_proc == CHECK_FOREST ? MKCOLOUR_XXXX(PC_GREEN) : MKCOLOUR_XXXX(PC_DARK_RED); case MP_TREES: if (GetTreeGround(tile) == TREE_GROUND_SNOW_DESERT || GetTreeGround(tile) == TREE_GROUND_ROUGH_SNOW) { - return (_settings_game.game_creation.landscape == LT_ARCTIC) ? MKCOLOUR_XYYX(0x98, 0x57) : MKCOLOUR_XYYX(0xC2, 0x57); + return (_settings_game.game_creation.landscape == LT_ARCTIC) ? MKCOLOUR_XYYX(PC_LIGHT_BLUE, PC_TREES) : MKCOLOUR_XYYX(PC_ORANGE, PC_TREES); } - return MKCOLOUR_XYYX(0x54, 0x57); + return MKCOLOUR_XYYX(PC_GRASS_LAND, PC_TREES); default: - return ApplyMask(MKCOLOUR_XXXX(0x54), &_smallmap_vehicles_andor[t]); + return ApplyMask(MKCOLOUR_XXXX(PC_GRASS_LAND), &_smallmap_vehicles_andor[t]); } } @@ -550,8 +557,8 @@ static inline uint32 GetSmallMapOwnerPixels(TileIndex tile, TileType t) Owner o; switch (t) { - case MP_INDUSTRY: return MKCOLOUR_XXXX(0x20); - case MP_HOUSE: return MKCOLOUR_XXXX(0xB4); + case MP_INDUSTRY: return MKCOLOUR_XXXX(PC_DARK_GREY); + case MP_HOUSE: return MKCOLOUR_XXXX(PC_DARK_RED); default: o = GetTileOwner(tile); break; /* FIXME: For MP_ROAD there are multiple owners. * GetTileOwner returns the rail owner (level crossing) resp. the owner of ROADTYPE_ROAD (normal road), @@ -560,11 +567,11 @@ static inline uint32 GetSmallMapOwnerPixels(TileIndex tile, TileType t) } if ((o < MAX_COMPANIES && !_legend_land_owners[_company_to_list_pos[o]].show_on_map) || o == OWNER_NONE || o == OWNER_WATER) { - if (t == MP_WATER) return MKCOLOUR_XXXX(0xCA); + if (t == MP_WATER) return MKCOLOUR_XXXX(PC_WATER); const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour]; return _smallmap_show_heightmap ? cs->height_colours[TileHeight(tile)] : cs->default_colour; } else if (o == OWNER_TOWN) { - return MKCOLOUR_XXXX(0xB4); + return MKCOLOUR_XXXX(PC_DARK_RED); } return MKCOLOUR_XXXX(_legend_land_owners[_company_to_list_pos[o]].colour); @@ -572,7 +579,7 @@ static inline uint32 GetSmallMapOwnerPixels(TileIndex tile, TileType t) /** Vehicle colours in #SMT_VEHICLES mode. Indexed by #VehicleTypeByte. */ static const byte _vehicle_type_colours[6] = { - 184, 191, 152, 15, 215, 184 + PC_RED, PC_YELLOW, PC_LIGHT_BLUE, PC_WHITE, PC_BLACK, PC_RED }; @@ -866,7 +873,7 @@ class SmallMapWindow : public Window { } /* Calculate pointer to pixel and the colour */ - byte colour = (this->map_type == SMT_VEHICLES) ? _vehicle_type_colours[v->type] : 0xF; + byte colour = (this->map_type == SMT_VEHICLES) ? _vehicle_type_colours[v->type] : PC_WHITE; /* And draw either one or two pixels depending on clipping */ blitter->SetPixel(dpi->dst_ptr, x, y, colour); |