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authorglx22 <glx@openttd.org>2021-05-12 16:45:28 +0200
committerLoïc Guilloux <glx22@users.noreply.github.com>2021-05-13 00:13:54 +0200
commit38c97e14926f4bc538c20b24f8a3decdef1668f9 (patch)
tree2138fa9979f463c5b946653c23313fbb977be652 /src/smallmap_gui.cpp
parent5bd81448539b63519d70ba85d4833e446f0597fe (diff)
downloadopenttd-38c97e14926f4bc538c20b24f8a3decdef1668f9.tar.xz
Codechange: Replace TILE_AREA_LOOP with range-based for loops
Diffstat (limited to 'src/smallmap_gui.cpp')
-rw-r--r--src/smallmap_gui.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/smallmap_gui.cpp b/src/smallmap_gui.cpp
index b00cf0e7a..17d1d25cb 100644
--- a/src/smallmap_gui.cpp
+++ b/src/smallmap_gui.cpp
@@ -750,7 +750,7 @@ inline uint32 SmallMapWindow::GetTileColours(const TileArea &ta) const
TileIndex tile = INVALID_TILE; // Position of the most important tile.
TileType et = MP_VOID; // Effective tile type at that position.
- TILE_AREA_LOOP(ti, ta) {
+ for (TileIndex ti : ta) {
TileType ttype = GetTileType(ti);
switch (ttype) {