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authorbjarni <bjarni@openttd.org>2007-02-07 19:10:19 +0000
committerbjarni <bjarni@openttd.org>2007-02-07 19:10:19 +0000
commit037d6367349afa5a27ddf2cf015f6490167cf786 (patch)
treeb16bae58b03b0c68fe0ab88a8311dd7f6406238a /src/smallmap_gui.cpp
parent5666d8d7272ff24116049757dc2405b55cfd4b97 (diff)
downloadopenttd-037d6367349afa5a27ddf2cf015f6490167cf786.tar.xz
(svn r8621) -Codechange: assigned new numbers to the VEH_(type) enum so that VEH_Train is 0, VEH_Road is 1 and so on
This means that "v->type" can be used as array indexes instead of VehTypeToIndex() (or "v->type - VEH_Train/0x10 as the code still used in some places) Surprisingly this can be done without changing the savegame format
Diffstat (limited to 'src/smallmap_gui.cpp')
-rw-r--r--src/smallmap_gui.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/smallmap_gui.cpp b/src/smallmap_gui.cpp
index fa85017e8..d0daf9fd5 100644
--- a/src/smallmap_gui.cpp
+++ b/src/smallmap_gui.cpp
@@ -724,7 +724,7 @@ skip_column:
// Calculate pointer to pixel and the color
ptr = dpi->dst_ptr + y * dpi->pitch + x;
- color = (type == 1) ? _vehicle_type_colors[v->type-0x10] : 0xF;
+ color = (type == 1) ? _vehicle_type_colors[v->type] : 0xF;
// And draw either one or two pixels depending on clipping
ptr[0] = color;