From 037d6367349afa5a27ddf2cf015f6490167cf786 Mon Sep 17 00:00:00 2001 From: bjarni Date: Wed, 7 Feb 2007 19:10:19 +0000 Subject: (svn r8621) -Codechange: assigned new numbers to the VEH_(type) enum so that VEH_Train is 0, VEH_Road is 1 and so on This means that "v->type" can be used as array indexes instead of VehTypeToIndex() (or "v->type - VEH_Train/0x10 as the code still used in some places) Surprisingly this can be done without changing the savegame format --- src/smallmap_gui.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/smallmap_gui.cpp') diff --git a/src/smallmap_gui.cpp b/src/smallmap_gui.cpp index fa85017e8..d0daf9fd5 100644 --- a/src/smallmap_gui.cpp +++ b/src/smallmap_gui.cpp @@ -724,7 +724,7 @@ skip_column: // Calculate pointer to pixel and the color ptr = dpi->dst_ptr + y * dpi->pitch + x; - color = (type == 1) ? _vehicle_type_colors[v->type-0x10] : 0xF; + color = (type == 1) ? _vehicle_type_colors[v->type] : 0xF; // And draw either one or two pixels depending on clipping ptr[0] = color; -- cgit v1.2.3-54-g00ecf