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author | yexo <yexo@openttd.org> | 2010-01-04 18:33:43 +0000 |
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committer | yexo <yexo@openttd.org> | 2010-01-04 18:33:43 +0000 |
commit | b378e82676b299dc8d579cd2ac020758fbf52f84 (patch) | |
tree | 044688328cdbf84c799fd452f4c38c3132943db1 /src/smallmap_gui.cpp | |
parent | 3e131e2fece740591d9187e19789a34b36c763fa (diff) | |
download | openttd-b378e82676b299dc8d579cd2ac020758fbf52f84.tar.xz |
(svn r18719) -Feature: don't delete the rough/rocky status of a tile when it's covered by snow, this allows rocky tiles under snow if you have a variable snowline
Diffstat (limited to 'src/smallmap_gui.cpp')
-rw-r--r-- | src/smallmap_gui.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/smallmap_gui.cpp b/src/smallmap_gui.cpp index b5ebceab5..5956af7f9 100644 --- a/src/smallmap_gui.cpp +++ b/src/smallmap_gui.cpp @@ -374,7 +374,7 @@ static inline uint32 GetSmallMapVegetationPixels(TileIndex tile) return GetIndustrySpec(Industry::GetByTile(tile)->type)->check_proc == CHECK_FOREST ? MKCOLOUR(0xD0D0D0D0) : MKCOLOUR(0xB5B5B5B5); case MP_TREES: - if (GetTreeGround(tile) == TREE_GROUND_SNOW_DESERT) { + if (GetTreeGround(tile) == TREE_GROUND_SNOW_DESERT || GetTreeGround(tile) == TREE_GROUND_ROUGH_SNOW) { return (_settings_game.game_creation.landscape == LT_ARCTIC) ? MKCOLOUR(0x98575798) : MKCOLOUR(0xC25757C2); } return MKCOLOUR(0x54575754); |