From b378e82676b299dc8d579cd2ac020758fbf52f84 Mon Sep 17 00:00:00 2001 From: yexo Date: Mon, 4 Jan 2010 18:33:43 +0000 Subject: (svn r18719) -Feature: don't delete the rough/rocky status of a tile when it's covered by snow, this allows rocky tiles under snow if you have a variable snowline --- src/smallmap_gui.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/smallmap_gui.cpp') diff --git a/src/smallmap_gui.cpp b/src/smallmap_gui.cpp index b5ebceab5..5956af7f9 100644 --- a/src/smallmap_gui.cpp +++ b/src/smallmap_gui.cpp @@ -374,7 +374,7 @@ static inline uint32 GetSmallMapVegetationPixels(TileIndex tile) return GetIndustrySpec(Industry::GetByTile(tile)->type)->check_proc == CHECK_FOREST ? MKCOLOUR(0xD0D0D0D0) : MKCOLOUR(0xB5B5B5B5); case MP_TREES: - if (GetTreeGround(tile) == TREE_GROUND_SNOW_DESERT) { + if (GetTreeGround(tile) == TREE_GROUND_SNOW_DESERT || GetTreeGround(tile) == TREE_GROUND_ROUGH_SNOW) { return (_settings_game.game_creation.landscape == LT_ARCTIC) ? MKCOLOUR(0x98575798) : MKCOLOUR(0xC25757C2); } return MKCOLOUR(0x54575754); -- cgit v1.2.3-54-g00ecf