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author | rubidium <rubidium@openttd.org> | 2007-08-30 20:40:33 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-08-30 20:40:33 +0000 |
commit | 5ff81aca1873824af8b00eeb74ddedfce9dfef4a (patch) | |
tree | 1e96eadb775a124c36850f50c357f93af14e4be2 /src/signs.h | |
parent | d4290086e800bfb66ac5a51ceabf57d058887559 (diff) | |
download | openttd-5ff81aca1873824af8b00eeb74ddedfce9dfef4a.tar.xz |
(svn r11009) -Codechange: unvirtualise IsValid as that isn't needed with templates. This gives up to 10% performance increase in games with lots of vehicles.
Diffstat (limited to 'src/signs.h')
-rw-r--r-- | src/signs.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/signs.h b/src/signs.h index 05af404eb..59f07d1ed 100644 --- a/src/signs.h +++ b/src/signs.h @@ -26,7 +26,7 @@ struct Sign : PoolItem<Sign, SignID, &_Sign_pool> { /** Destroy the sign */ ~Sign(); - bool IsValid() const { return this->str != STR_NULL; } + inline bool IsValid() const { return this->str != STR_NULL; } }; enum { |