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authorpeter1138 <peter1138@openttd.org>2017-04-23 09:19:32 +0000
committerpeter1138 <peter1138@openttd.org>2017-04-23 09:19:32 +0000
commitc973f65acb31a3b966f4270a72ae8a5d0b970e5b (patch)
treeb84e39854ea15055f656af03f55cf346950f83ba /src/ship_cmd.cpp
parent3c3693583d0ab2a19cb74d7413fbddd78cadcece (diff)
downloadopenttd-c973f65acb31a3b966f4270a72ae8a5d0b970e5b.tar.xz
(svn r27858) -Change [FS#6560]: Add missing game script event for ships arriving at a station. (juanjo)
Diffstat (limited to 'src/ship_cmd.cpp')
-rw-r--r--src/ship_cmd.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/ship_cmd.cpp b/src/ship_cmd.cpp
index de1bf4f8c..771863a24 100644
--- a/src/ship_cmd.cpp
+++ b/src/ship_cmd.cpp
@@ -28,6 +28,7 @@
#include "vehicle_func.h"
#include "sound_func.h"
#include "ai/ai.hpp"
+#include "game/game.hpp"
#include "pathfinder/opf/opf_ship.h"
#include "engine_base.h"
#include "company_base.h"
@@ -421,6 +422,7 @@ static void ShipArrivesAt(const Vehicle *v, Station *st)
st->index
);
AI::NewEvent(v->owner, new ScriptEventStationFirstVehicle(st->index, v->index));
+ Game::NewEvent(new ScriptEventStationFirstVehicle(st->index, v->index));
}
}