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author | tron <tron@openttd.org> | 2007-02-03 09:05:43 +0000 |
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committer | tron <tron@openttd.org> | 2007-02-03 09:05:43 +0000 |
commit | c326ff37956552f883e6d6f4dc6e2fb9f61e40d0 (patch) | |
tree | 26d91439e6a9b8f23752f33cabd1ef990dec8c60 /src/ship_cmd.cpp | |
parent | 981833751ae853f27e492dc0197f1239d7ed580c (diff) | |
download | openttd-c326ff37956552f883e6d6f4dc6e2fb9f61e40d0.tar.xz |
(svn r8550) -Fix
Building a vehicle does not involve allocating orders, so do not check whether orders could be allocated
Diffstat (limited to 'src/ship_cmd.cpp')
-rw-r--r-- | src/ship_cmd.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/ship_cmd.cpp b/src/ship_cmd.cpp index 30ecac1a2..03c2efbb4 100644 --- a/src/ship_cmd.cpp +++ b/src/ship_cmd.cpp @@ -835,7 +835,7 @@ int32 CmdBuildShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) v = AllocateVehicle(); unit_num = HASBIT(p2, 0) ? 0 : GetFreeUnitNumber(VEH_Ship); - if (v == NULL || IsOrderPoolFull() || unit_num > _patches.max_ships) + if (v == NULL || unit_num > _patches.max_ships) return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME); if (flags & DC_EXEC) { |