From c326ff37956552f883e6d6f4dc6e2fb9f61e40d0 Mon Sep 17 00:00:00 2001 From: tron Date: Sat, 3 Feb 2007 09:05:43 +0000 Subject: (svn r8550) -Fix Building a vehicle does not involve allocating orders, so do not check whether orders could be allocated --- src/ship_cmd.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/ship_cmd.cpp') diff --git a/src/ship_cmd.cpp b/src/ship_cmd.cpp index 30ecac1a2..03c2efbb4 100644 --- a/src/ship_cmd.cpp +++ b/src/ship_cmd.cpp @@ -835,7 +835,7 @@ int32 CmdBuildShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) v = AllocateVehicle(); unit_num = HASBIT(p2, 0) ? 0 : GetFreeUnitNumber(VEH_Ship); - if (v == NULL || IsOrderPoolFull() || unit_num > _patches.max_ships) + if (v == NULL || unit_num > _patches.max_ships) return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME); if (flags & DC_EXEC) { -- cgit v1.2.3-70-g09d2