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authorpeter1138 <peter1138@openttd.org>2008-04-21 20:50:58 +0000
committerpeter1138 <peter1138@openttd.org>2008-04-21 20:50:58 +0000
commita05e9b4c6b82e3bd8a0848c81b822c0a55acd4f6 (patch)
treeb307e9b6916fb53727cd6a80f2c5478a0b4ab819 /src/ship.h
parentf43661e790561a9b1f9c6c2114c641d1e0694176 (diff)
downloadopenttd-a05e9b4c6b82e3bd8a0848c81b822c0a55acd4f6.tar.xz
(svn r12824) -Codechange: Standardise routines for drawing vehicle images, using correct types and less duplication.
Diffstat (limited to 'src/ship.h')
-rw-r--r--src/ship.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/ship.h b/src/ship.h
index b0a0400ba..3d2e3cc02 100644
--- a/src/ship.h
+++ b/src/ship.h
@@ -35,7 +35,7 @@ struct Ship: public Vehicle {
WindowClass GetVehicleListWindowClass() const { return WC_SHIPS_LIST; }
void PlayLeaveStationSound() const;
bool IsPrimaryVehicle() const { return true; }
- int GetImage(Direction direction) const;
+ SpriteID GetImage(Direction direction) const;
int GetDisplaySpeed() const { return this->cur_speed * 10 / 32; }
int GetDisplayMaxSpeed() const { return this->max_speed * 10 / 32; }
Money GetRunningCost() const { return ShipVehInfo(this->engine_type)->running_cost * _price.ship_running; }