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author | smatz <smatz@openttd.org> | 2009-11-24 21:18:11 +0000 |
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committer | smatz <smatz@openttd.org> | 2009-11-24 21:18:11 +0000 |
commit | f0c64208cf917ff2a1f59c7640eac7e9fb80d605 (patch) | |
tree | 46ff00e56156495fa95821a99cf4f3d00a0acb49 /src/settings_type.h | |
parent | 8d6e323ef80fcb49c4fc8417564d1e2ef7797a73 (diff) | |
download | openttd-f0c64208cf917ff2a1f59c7640eac7e9fb80d605.tar.xz |
(svn r18281) -Feature: founding towns in-game (based on work by Belugas, TheJosh, GeekToo, Terkhen and others)
Diffstat (limited to 'src/settings_type.h')
-rw-r--r-- | src/settings_type.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/settings_type.h b/src/settings_type.h index 1ad632436..02e997f61 100644 --- a/src/settings_type.h +++ b/src/settings_type.h @@ -327,8 +327,9 @@ struct EconomySettings { uint8 town_growth_rate; ///< town growth rate uint8 larger_towns; ///< the number of cities to build. These start off larger and grow twice as fast uint8 initial_city_size; ///< multiplier for the initial size of the cities compared to towns - TownLayoutByte town_layout; ///< select town layout + TownLayoutByte town_layout; ///< select town layout, @see TownLayout bool allow_town_roads; ///< towns are allowed to build roads (always allowed when generating world / in SE) + TownFoundingByte found_town; ///< town founding, @see TownFounding bool station_noise_level; ///< build new airports when the town noise level is still within accepted limits uint16 town_noise_population[3]; ///< population to base decision on noise evaluation (@see town_council_tolerance) }; |