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authorsmatz <smatz@openttd.org>2009-11-24 21:18:11 +0000
committersmatz <smatz@openttd.org>2009-11-24 21:18:11 +0000
commitf0c64208cf917ff2a1f59c7640eac7e9fb80d605 (patch)
tree46ff00e56156495fa95821a99cf4f3d00a0acb49 /src/settings_type.h
parent8d6e323ef80fcb49c4fc8417564d1e2ef7797a73 (diff)
downloadopenttd-f0c64208cf917ff2a1f59c7640eac7e9fb80d605.tar.xz
(svn r18281) -Feature: founding towns in-game (based on work by Belugas, TheJosh, GeekToo, Terkhen and others)
Diffstat (limited to 'src/settings_type.h')
-rw-r--r--src/settings_type.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/settings_type.h b/src/settings_type.h
index 1ad632436..02e997f61 100644
--- a/src/settings_type.h
+++ b/src/settings_type.h
@@ -327,8 +327,9 @@ struct EconomySettings {
uint8 town_growth_rate; ///< town growth rate
uint8 larger_towns; ///< the number of cities to build. These start off larger and grow twice as fast
uint8 initial_city_size; ///< multiplier for the initial size of the cities compared to towns
- TownLayoutByte town_layout; ///< select town layout
+ TownLayoutByte town_layout; ///< select town layout, @see TownLayout
bool allow_town_roads; ///< towns are allowed to build roads (always allowed when generating world / in SE)
+ TownFoundingByte found_town; ///< town founding, @see TownFounding
bool station_noise_level; ///< build new airports when the town noise level is still within accepted limits
uint16 town_noise_population[3]; ///< population to base decision on noise evaluation (@see town_council_tolerance)
};