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author | rubidium <rubidium@openttd.org> | 2008-04-10 08:30:15 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2008-04-10 08:30:15 +0000 |
commit | e61dcab79d9dc3eba0b24094ee108606c970eac2 (patch) | |
tree | 81b8383f4d20454c1546e1f654d36905a9980922 /src/settings_type.h | |
parent | 79cb5ec1c70e1661db721a9b5a1e21a375989a30 (diff) | |
download | openttd-e61dcab79d9dc3eba0b24094ee108606c970eac2.tar.xz |
(svn r12648) -Feature: allow four different non-stop types in a single game instead of two. The "TTDP compatible order" setting now only sets the default behaviour of new trains.
-Feature: allow three different load type in a single game instead of two. One can choose full load all and full load any instead of full load being governed by the "full load any" patch setting.
Diffstat (limited to 'src/settings_type.h')
-rw-r--r-- | src/settings_type.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/settings_type.h b/src/settings_type.h index ef408749a..54903d46c 100644 --- a/src/settings_type.h +++ b/src/settings_type.h @@ -62,7 +62,7 @@ struct Patches { bool build_on_slopes; ///< allow building on slopes bool mammoth_trains; ///< allow very long trains bool join_stations; ///< allow joining of train stations - bool full_load_any; ///< new full load calculation, any cargo must be full + bool sg_full_load_any; ///< new full load calculation, any cargo must be full read from pre v93 savegames bool improved_load; ///< improved loading algorithm bool gradual_loading; ///< load vehicles gradually byte station_spread; ///< amount a station may spread @@ -79,6 +79,7 @@ struct Patches { bool status_long_date; ///< always show long date in status bar bool signal_side; ///< show signals on right side bool show_finances; ///< show finances at end of year + bool sg_new_nonstop; ///< ttdpatch compatible nonstop handling read from pre v93 savegames bool new_nonstop; ///< ttdpatch compatible nonstop handling bool roadveh_queue; ///< buggy road vehicle queueing bool autoscroll; ///< scroll when moving mouse to the edge. |