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authorPatric Stout <truebrain@openttd.org>2019-03-20 17:01:13 +0100
committerPatric Stout <truebrain@openttd.org>2019-03-20 19:24:55 +0100
commite3c639a09f1d2251477f69496120d057dd8320a9 (patch)
tree7d66891ae41db811e1edd13647b05092dca54b5a /src/settings_type.h
parent72c5f2b3eed77120d86ecf636e07c71eb23b4bd5 (diff)
downloadopenttd-e3c639a09f1d2251477f69496120d057dd8320a9.tar.xz
Remove: ENABLE_NETWORK switch
This switch has been a pain for years. Often disabling broke compilation, as no developer compiles OpenTTD without, neither do any of our official binaries. Additionaly, it has grown so hugely in our codebase, that it clearly shows that the current solution was a poor one. 350+ instances of "#ifdef ENABLE_NETWORK" were in the code, of which only ~30 in the networking code itself. The rest were all around the code to do the right thing, from GUI to NewGRF. A more proper solution would be to stub all the functions, and make sure the rest of the code can simply assume network is available. This was also partially done, and most variables were correct if networking was disabled. Despite that, often the #ifdefs were still used. With the recent removal of DOS, there is also no platform anymore which we support where networking isn't working out-of-the-box. All in all, it is time to remove the ENABLE_NETWORK switch. No replacement is planned, but if you feel we really need this option, we welcome any Pull Request which implements this in a way that doesn't crawl through the code like this diff shows we used to.
Diffstat (limited to 'src/settings_type.h')
-rw-r--r--src/settings_type.h5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/settings_type.h b/src/settings_type.h
index 42f8b4517..245905897 100644
--- a/src/settings_type.h
+++ b/src/settings_type.h
@@ -154,11 +154,9 @@ struct GUISettings {
uint8 station_gui_group_order; ///< the order of grouping cargo entries in the station gui
uint8 station_gui_sort_by; ///< sort cargo entries in the station gui by station name or amount
uint8 station_gui_sort_order; ///< the sort order of entries in the station gui - ascending or descending
-#ifdef ENABLE_NETWORK
uint16 network_chat_box_width_pct; ///< width of the chat box in percent
uint8 network_chat_box_height; ///< height of the chat box in lines
uint16 network_chat_timeout; ///< timeout of chat messages in seconds
-#endif
uint8 developer; ///< print non-fatal warnings in console (>= 1), copy debug output to console (== 2)
bool show_date_in_logs; ///< whether to show dates in console logs
@@ -237,7 +235,6 @@ struct NewsSettings {
/** All settings related to the network. */
struct NetworkSettings {
-#ifdef ENABLE_NETWORK
uint16 sync_freq; ///< how often do we check whether we are still in-sync
uint8 frame_freq; ///< how often do we send commands to the clients
uint16 commands_per_frame; ///< how many commands may be sent each frame_freq frames?
@@ -277,8 +274,6 @@ struct NetworkSettings {
char last_host[NETWORK_HOSTNAME_LENGTH]; ///< IP address of the last joined server
uint16 last_port; ///< port of the last joined server
bool no_http_content_downloads; ///< do not do content downloads over HTTP
-#else /* ENABLE_NETWORK */
-#endif
};
/** Settings related to the creation of games. */