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author | Patric Stout <truebrain@openttd.org> | 2021-02-28 15:41:03 +0100 |
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committer | Charles Pigott <charlespigott@googlemail.com> | 2021-02-28 18:04:51 +0000 |
commit | c3dc27e37e177675c8a54ef507de48b61ed6da2c (patch) | |
tree | e42eb666cf8f22c17a0a4042bc62043ecda6c3b8 /src/settings_type.h | |
parent | 73fd634209a9d54dd167a579e4bb3cced177b896 (diff) | |
download | openttd-c3dc27e37e177675c8a54ef507de48b61ed6da2c.tar.xz |
Add: settings to limit your fast-forward game speed
By default this setting is set to 2500% normal game speed.
Diffstat (limited to 'src/settings_type.h')
-rw-r--r-- | src/settings_type.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/settings_type.h b/src/settings_type.h index 11298cfa7..f2c591f64 100644 --- a/src/settings_type.h +++ b/src/settings_type.h @@ -148,6 +148,7 @@ struct GUISettings { bool show_newgrf_name; ///< Show the name of the NewGRF in the build vehicle window bool auto_remove_signals; ///< automatically remove signals when in the way during rail construction uint16 refresh_rate; ///< How often we refresh the screen (time between draw-ticks). + uint16 fast_forward_speed_limit; ///< Game speed to use when fast-forward is enabled. uint16 console_backlog_timeout; ///< the minimum amount of time items should be in the console backlog before they will be removed in ~3 seconds granularity. uint16 console_backlog_length; ///< the minimum amount of items in the console backlog before items will be removed. |