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author | Patric Stout <truebrain@openttd.org> | 2021-04-29 17:52:09 +0200 |
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committer | Patric Stout <github@truebrain.nl> | 2021-07-10 20:17:07 +0200 |
commit | 8a2da494138b9dda5ae94d83a95153f2c68afb58 (patch) | |
tree | 00616874a34fea950d726e7f9ef5059d9d91a6e1 /src/settings_type.h | |
parent | 61fdef84577642122aa8fba58e8ceddfd5bdb67b (diff) | |
download | openttd-8a2da494138b9dda5ae94d83a95153f2c68afb58.tar.xz |
Remove: old server listing via Master Server
This removes all UDP from the game except for a local broadcast
to find LAN games.
So long Master Server, and tnx for all the fish!
Diffstat (limited to 'src/settings_type.h')
-rw-r--r-- | src/settings_type.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/settings_type.h b/src/settings_type.h index 05efc11e5..3377bdede 100644 --- a/src/settings_type.h +++ b/src/settings_type.h @@ -270,7 +270,7 @@ struct NetworkSettings { std::string server_password; ///< password for joining this server std::string rcon_password; ///< password for rconsole (server side) std::string admin_password; ///< password for the admin network - bool server_advertise; ///< advertise the server to the masterserver + bool server_advertise; ///< Advertise the server to the game coordinator. std::string client_name; ///< name of the player (as client) std::string default_company_pass; ///< default password for new companies in encrypted form std::string connect_to_ip; ///< default for the "Add server" query |