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authorPatric Stout <truebrain@openttd.org>2021-04-29 17:52:09 +0200
committerPatric Stout <github@truebrain.nl>2021-07-10 20:17:07 +0200
commit8a2da494138b9dda5ae94d83a95153f2c68afb58 (patch)
tree00616874a34fea950d726e7f9ef5059d9d91a6e1 /src/settings_type.h
parent61fdef84577642122aa8fba58e8ceddfd5bdb67b (diff)
downloadopenttd-8a2da494138b9dda5ae94d83a95153f2c68afb58.tar.xz
Remove: old server listing via Master Server
This removes all UDP from the game except for a local broadcast to find LAN games. So long Master Server, and tnx for all the fish!
Diffstat (limited to 'src/settings_type.h')
-rw-r--r--src/settings_type.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/settings_type.h b/src/settings_type.h
index 05efc11e5..3377bdede 100644
--- a/src/settings_type.h
+++ b/src/settings_type.h
@@ -270,7 +270,7 @@ struct NetworkSettings {
std::string server_password; ///< password for joining this server
std::string rcon_password; ///< password for rconsole (server side)
std::string admin_password; ///< password for the admin network
- bool server_advertise; ///< advertise the server to the masterserver
+ bool server_advertise; ///< Advertise the server to the game coordinator.
std::string client_name; ///< name of the player (as client)
std::string default_company_pass; ///< default password for new companies in encrypted form
std::string connect_to_ip; ///< default for the "Add server" query