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authorPatric Stout <truebrain@openttd.org>2021-03-24 16:38:36 +0100
committerPatric Stout <github@truebrain.nl>2021-03-26 12:22:32 +0100
commit70bc55cfd6e14f710427012b03aa211a0d85ca0f (patch)
treeb61c6c7e26f799afe542000d77f7cd3811d252d4 /src/settings_type.h
parentcafe4eed6e482149eefe75393ad3a13e0f6e7ffe (diff)
downloadopenttd-70bc55cfd6e14f710427012b03aa211a0d85ca0f.tar.xz
Feature: setting to indicate desert coverage for tropic climate
This is an indication value; the game tries to get as close as it can, but due to the complex tropic rules, that is unlikely to be exact. In the end, it picks a height-level to base the desert/tropic line on. This is strictly seen not needed, as we can convert any tile to either. But it is the simplest way to get started with this without redoing all related functions.
Diffstat (limited to 'src/settings_type.h')
-rw-r--r--src/settings_type.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/settings_type.h b/src/settings_type.h
index d99201b25..b774ff718 100644
--- a/src/settings_type.h
+++ b/src/settings_type.h
@@ -298,6 +298,7 @@ struct GameCreationSettings {
byte oil_refinery_limit; ///< distance oil refineries allowed from map edge
byte snow_line_height; ///< the configured snow line height (deduced from "snow_coverage")
byte snow_coverage; ///< the amount of snow coverage on the map
+ byte desert_coverage; ///< the amount of desert coverage on the map
byte tgen_smoothness; ///< how rough is the terrain from 0-3
byte tree_placer; ///< the tree placer algorithm
byte heightmap_rotation; ///< rotation director for the heightmap