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author | rubidium <rubidium@openttd.org> | 2009-12-17 16:59:33 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2009-12-17 16:59:33 +0000 |
commit | 5e2b7e023875bbf7aed8223bdf7657f579e5bb85 (patch) | |
tree | d1179d8ae0cdfebaf6e21db7e62b37df3f1db41c /src/settings_type.h | |
parent | b0f1fcbead4c3aa03ab8d0544039fc2de0bc4f5d (diff) | |
download | openttd-5e2b7e023875bbf7aed8223bdf7657f579e5bb85.tar.xz |
(svn r18522) -Feature: add the possibility to not make new tree tiles in-game
Diffstat (limited to 'src/settings_type.h')
-rw-r--r-- | src/settings_type.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/settings_type.h b/src/settings_type.h index 851e495b7..7547a87f8 100644 --- a/src/settings_type.h +++ b/src/settings_type.h @@ -182,6 +182,7 @@ struct ConstructionSettings { bool road_stop_on_competitor_road; ///< allow building of drive-through road stops on roads owned by competitors uint8 raw_industry_construction; ///< type of (raw) industry construction (none, "normal", prospecting) bool freeform_edges; ///< allow terraforming the tiles at the map edges + uint8 extra_tree_placement; ///< (dis)allow building extra trees in-game }; /** Settings related to the AI. */ |