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authorrubidium <rubidium@openttd.org>2009-12-17 16:59:33 +0000
committerrubidium <rubidium@openttd.org>2009-12-17 16:59:33 +0000
commit5e2b7e023875bbf7aed8223bdf7657f579e5bb85 (patch)
treed1179d8ae0cdfebaf6e21db7e62b37df3f1db41c /src/settings_type.h
parentb0f1fcbead4c3aa03ab8d0544039fc2de0bc4f5d (diff)
downloadopenttd-5e2b7e023875bbf7aed8223bdf7657f579e5bb85.tar.xz
(svn r18522) -Feature: add the possibility to not make new tree tiles in-game
Diffstat (limited to 'src/settings_type.h')
-rw-r--r--src/settings_type.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/settings_type.h b/src/settings_type.h
index 851e495b7..7547a87f8 100644
--- a/src/settings_type.h
+++ b/src/settings_type.h
@@ -182,6 +182,7 @@ struct ConstructionSettings {
bool road_stop_on_competitor_road; ///< allow building of drive-through road stops on roads owned by competitors
uint8 raw_industry_construction; ///< type of (raw) industry construction (none, "normal", prospecting)
bool freeform_edges; ///< allow terraforming the tiles at the map edges
+ uint8 extra_tree_placement; ///< (dis)allow building extra trees in-game
};
/** Settings related to the AI. */