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author | Patric Stout <truebrain@openttd.org> | 2021-03-24 20:51:41 +0100 |
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committer | Patric Stout <github@truebrain.nl> | 2021-03-26 12:22:32 +0100 |
commit | 45c2c29c35afeb4116ff8fb3393ddc67ea1708da (patch) | |
tree | 64c24df6f75024b394506f091285174206562ffa /src/settings_type.h | |
parent | 422e132845255264314cd79aa14361d0df0905d7 (diff) | |
download | openttd-45c2c29c35afeb4116ff8fb3393ddc67ea1708da.tar.xz |
Add: allow setting the highest mountain for heightmaps
It will add some slack to the map height limit if that was set
to auto.
Diffstat (limited to 'src/settings_type.h')
-rw-r--r-- | src/settings_type.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/settings_type.h b/src/settings_type.h index 3766f9fa9..7d50d594b 100644 --- a/src/settings_type.h +++ b/src/settings_type.h @@ -299,6 +299,7 @@ struct GameCreationSettings { byte snow_line_height; ///< the configured snow line height (deduced from "snow_coverage") byte snow_coverage; ///< the amount of snow coverage on the map byte desert_coverage; ///< the amount of desert coverage on the map + byte heightmap_height; ///< highest mountain for heightmap (towards what it scales) byte tgen_smoothness; ///< how rough is the terrain from 0-3 byte tree_placer; ///< the tree placer algorithm byte heightmap_rotation; ///< rotation director for the heightmap |