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authorfrosch <frosch@openttd.org>2012-12-23 21:09:09 +0000
committerfrosch <frosch@openttd.org>2012-12-23 21:09:09 +0000
commit3ce8d2ce706fc14084a7d33a000d0b7a39fb19db (patch)
tree6dde407ee402de6f5a5b75059a076222e80c7c0c /src/settings_type.h
parent345c3203d74b485f5f6569b87c06ad9af79422a2 (diff)
downloadopenttd-3ce8d2ce706fc14084a7d33a000d0b7a39fb19db.tar.xz
(svn r24846) -Add: Advanced settings to disable certain sound effects.
Diffstat (limited to 'src/settings_type.h')
-rw-r--r--src/settings_type.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/settings_type.h b/src/settings_type.h
index 6a20b700d..72cad4c09 100644
--- a/src/settings_type.h
+++ b/src/settings_type.h
@@ -165,6 +165,13 @@ struct GUISettings {
/** Settings related to sound effects. */
struct SoundSettings {
bool news_ticker; ///< Play a ticker sound when a news item is published.
+ bool news_full; ///< Play sound effects associated to certain news types.
+ bool new_year; ///< Play sound on new year, summarising the performance during the last year.
+ bool confirm; ///< Play sound effect on succesful constructions or other actions.
+ bool click_beep; ///< Beep on a random selection of buttons.
+ bool disaster; ///< Play disaster and accident sounds.
+ bool vehicle; ///< Play vehicle sound effects.
+ bool ambient; ///< Play ambient, industry and town sounds.
};
/** Settings related to music. */