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author | frosch <frosch@openttd.org> | 2012-12-23 21:09:09 +0000 |
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committer | frosch <frosch@openttd.org> | 2012-12-23 21:09:09 +0000 |
commit | 3ce8d2ce706fc14084a7d33a000d0b7a39fb19db (patch) | |
tree | 6dde407ee402de6f5a5b75059a076222e80c7c0c /src/settings_type.h | |
parent | 345c3203d74b485f5f6569b87c06ad9af79422a2 (diff) | |
download | openttd-3ce8d2ce706fc14084a7d33a000d0b7a39fb19db.tar.xz |
(svn r24846) -Add: Advanced settings to disable certain sound effects.
Diffstat (limited to 'src/settings_type.h')
-rw-r--r-- | src/settings_type.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/settings_type.h b/src/settings_type.h index 6a20b700d..72cad4c09 100644 --- a/src/settings_type.h +++ b/src/settings_type.h @@ -165,6 +165,13 @@ struct GUISettings { /** Settings related to sound effects. */ struct SoundSettings { bool news_ticker; ///< Play a ticker sound when a news item is published. + bool news_full; ///< Play sound effects associated to certain news types. + bool new_year; ///< Play sound on new year, summarising the performance during the last year. + bool confirm; ///< Play sound effect on succesful constructions or other actions. + bool click_beep; ///< Beep on a random selection of buttons. + bool disaster; ///< Play disaster and accident sounds. + bool vehicle; ///< Play vehicle sound effects. + bool ambient; ///< Play ambient, industry and town sounds. }; /** Settings related to music. */ |