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authorPatric Stout <truebrain@openttd.org>2021-03-24 09:42:54 +0100
committerPatric Stout <github@truebrain.nl>2021-03-26 12:22:32 +0100
commit1a1049bc0db4e29402e950e56f3a6873c1f5a0ab (patch)
tree9b0919ad80fef38e3909a602bc2f3f3b7d51c2c7 /src/settings_type.h
parent23f27db8c30793384ca107db15548ea43dbdf329 (diff)
downloadopenttd-1a1049bc0db4e29402e950e56f3a6873c1f5a0ab.tar.xz
Change: rename setting "max_heightlevel" to "map_height_limit"
This better reflects what it is, and hopefully removes a bit of the confusion people are having what this setting actually does. Additionally, update the text on the setting to better inform users what it is doing exactly, so they can make an educated decision on how to change it. Next commit will introduce an "auto" value, which should be the new default. The rename has as added benefit that everyone will start out on the "auto" value.
Diffstat (limited to 'src/settings_type.h')
-rw-r--r--src/settings_type.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/settings_type.h b/src/settings_type.h
index b774ff718..3766f9fa9 100644
--- a/src/settings_type.h
+++ b/src/settings_type.h
@@ -316,7 +316,7 @@ struct GameCreationSettings {
/** Settings related to construction in-game */
struct ConstructionSettings {
- uint8 max_heightlevel; ///< maximum allowed heightlevel
+ uint8 map_height_limit; ///< the maximum allowed heightlevel
bool build_on_slopes; ///< allow building on slopes
bool autoslope; ///< allow terraforming under things
uint16 max_bridge_length; ///< maximum length of bridges