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author | Charles Pigott <charlespigott@googlemail.com> | 2020-04-05 19:36:25 +0100 |
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committer | Patric Stout <github@truebrain.nl> | 2021-01-08 16:43:51 +0100 |
commit | 188bf0fbc92b26cbbd5bcd67c5352ab7f6ad769b (patch) | |
tree | 57612b6562f01b4f201a44df58ab3f847ef76614 /src/settings_type.h | |
parent | b9f3e45af7bef330acdd87cfc9c8086433d6c439 (diff) | |
download | openttd-188bf0fbc92b26cbbd5bcd67c5352ab7f6ad769b.tar.xz |
Change: Remove disable_unsuitable_building setting
This setting is no longer useful, as you can now always build roads,
canals, etc.
Diffstat (limited to 'src/settings_type.h')
-rw-r--r-- | src/settings_type.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/settings_type.h b/src/settings_type.h index 219888a73..3c325a0cc 100644 --- a/src/settings_type.h +++ b/src/settings_type.h @@ -108,7 +108,6 @@ struct GUISettings { uint8 window_soft_limit; ///< soft limit of maximum number of non-stickied non-vital windows (0 = no limit) ZoomLevel zoom_min; ///< minimum zoom out level ZoomLevel zoom_max; ///< maximum zoom out level - bool disable_unsuitable_building; ///< disable infrastructure building when no suitable vehicles are available byte autosave; ///< how often should we do autosaves? bool threaded_saves; ///< should we do threaded saves? bool keep_all_autosave; ///< name the autosave in a different way |