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authorrubidium <rubidium@openttd.org>2010-08-28 18:37:49 +0000
committerrubidium <rubidium@openttd.org>2010-08-28 18:37:49 +0000
commit8fd9728e193b8bdfa1387429bd087feb12565e19 (patch)
tree958ec8fe10c0c7f7201f9a17cceeb3a694a3a2cf /src/settings_type.h
parente0ba6550d2885ccfade874679fa792648df416f5 (diff)
downloadopenttd-8fd9728e193b8bdfa1387429bd087feb12565e19.tar.xz
(svn r20659) -Feature: make the (flat) area around an industry configurable (Eddi|zuHause)
Diffstat (limited to 'src/settings_type.h')
-rw-r--r--src/settings_type.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/settings_type.h b/src/settings_type.h
index ba546895c..f353d6da2 100644
--- a/src/settings_type.h
+++ b/src/settings_type.h
@@ -191,6 +191,7 @@ struct ConstructionSettings {
bool road_stop_on_town_road; ///< allow building of drive-through road stops on town owned roads
bool road_stop_on_competitor_road; ///< allow building of drive-through road stops on roads owned by competitors
uint8 raw_industry_construction; ///< type of (raw) industry construction (none, "normal", prospecting)
+ uint8 industry_platform; ///< the amount of flat land around an industry
bool freeform_edges; ///< allow terraforming the tiles at the map edges
uint8 extra_tree_placement; ///< (dis)allow building extra trees in-game
};