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authorrubidium <rubidium@openttd.org>2011-11-03 22:49:03 +0000
committerrubidium <rubidium@openttd.org>2011-11-03 22:49:03 +0000
commit47c5d30b5d967cf5c48f3de1c7ca1ee492f60002 (patch)
treeb733935884805a61a58a0e2f55c57dc08e9499ca /src/settings_type.h
parente98be8ed244e3d61ae0ae5c28bff8098bc2ff79f (diff)
downloadopenttd-47c5d30b5d967cf5c48f3de1c7ca1ee492f60002.tar.xz
(svn r23084) -Codechange: get rid of a redundant variable
Diffstat (limited to 'src/settings_type.h')
-rw-r--r--src/settings_type.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/settings_type.h b/src/settings_type.h
index 8e7d196e3..12063f10c 100644
--- a/src/settings_type.h
+++ b/src/settings_type.h
@@ -216,7 +216,6 @@ struct GameCreationSettings {
byte se_flat_world_height; ///< land height a flat world gets in SE
byte town_name; ///< the town name generator used for town names
byte landscape; ///< the landscape we're currently in
- byte snow_line; ///< the snowline level in this game
byte water_borders; ///< bitset of the borders that are water
uint16 custom_town_number; ///< manually entered number of towns
byte variety; ///< variety level applied to TGP