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authorrubidium <rubidium@openttd.org>2011-08-20 14:14:17 +0000
committerrubidium <rubidium@openttd.org>2011-08-20 14:14:17 +0000
commit0041408e4fa59b0639bfbd475314421c343a3ce8 (patch)
tree27f2f80c0c4fd66d99b63e3a1dc0a13405410cb3 /src/settings_type.h
parente8a9bb3c0d4d906e7ea140f23cb0d474995799ef (diff)
downloadopenttd-0041408e4fa59b0639bfbd475314421c343a3ce8.tar.xz
(svn r22767) -Add: river generation
Diffstat (limited to 'src/settings_type.h')
-rw-r--r--src/settings_type.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/settings_type.h b/src/settings_type.h
index 5ff4a0637..f9c1abdb1 100644
--- a/src/settings_type.h
+++ b/src/settings_type.h
@@ -219,6 +219,9 @@ struct GameCreationSettings {
uint16 custom_town_number; ///< manually entered number of towns
byte variety; ///< variety level applied to TGP
byte custom_sea_level; ///< manually entered percentage of water in the map
+ byte min_river_length; ///< the minimum river length
+ byte river_route_random; ///< the amount of randomicity for the route finding
+ byte amount_of_rivers; ///< the amount of rivers
};
/** Settings related to construction in-game */