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author | rubidium <rubidium@openttd.org> | 2011-08-20 14:14:17 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2011-08-20 14:14:17 +0000 |
commit | 0041408e4fa59b0639bfbd475314421c343a3ce8 (patch) | |
tree | 27f2f80c0c4fd66d99b63e3a1dc0a13405410cb3 /src/settings_type.h | |
parent | e8a9bb3c0d4d906e7ea140f23cb0d474995799ef (diff) | |
download | openttd-0041408e4fa59b0639bfbd475314421c343a3ce8.tar.xz |
(svn r22767) -Add: river generation
Diffstat (limited to 'src/settings_type.h')
-rw-r--r-- | src/settings_type.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/settings_type.h b/src/settings_type.h index 5ff4a0637..f9c1abdb1 100644 --- a/src/settings_type.h +++ b/src/settings_type.h @@ -219,6 +219,9 @@ struct GameCreationSettings { uint16 custom_town_number; ///< manually entered number of towns byte variety; ///< variety level applied to TGP byte custom_sea_level; ///< manually entered percentage of water in the map + byte min_river_length; ///< the minimum river length + byte river_route_random; ///< the amount of randomicity for the route finding + byte amount_of_rivers; ///< the amount of rivers }; /** Settings related to construction in-game */ |