From 0041408e4fa59b0639bfbd475314421c343a3ce8 Mon Sep 17 00:00:00 2001 From: rubidium Date: Sat, 20 Aug 2011 14:14:17 +0000 Subject: (svn r22767) -Add: river generation --- src/settings_type.h | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/settings_type.h') diff --git a/src/settings_type.h b/src/settings_type.h index 5ff4a0637..f9c1abdb1 100644 --- a/src/settings_type.h +++ b/src/settings_type.h @@ -219,6 +219,9 @@ struct GameCreationSettings { uint16 custom_town_number; ///< manually entered number of towns byte variety; ///< variety level applied to TGP byte custom_sea_level; ///< manually entered percentage of water in the map + byte min_river_length; ///< the minimum river length + byte river_route_random; ///< the amount of randomicity for the route finding + byte amount_of_rivers; ///< the amount of rivers }; /** Settings related to construction in-game */ -- cgit v1.2.3-54-g00ecf