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authorrubidium <rubidium@openttd.org>2008-05-18 12:17:52 +0000
committerrubidium <rubidium@openttd.org>2008-05-18 12:17:52 +0000
commitfc7e8100e16c6f9cc89efe5737c81c912807331c (patch)
tree4b5c46c3937a9b98989299e26d8adb06024f61cb /src/settings_gui.cpp
parent3455844ea3e410f3717c62dc9832f997bf288e11 (diff)
downloadopenttd-fc7e8100e16c6f9cc89efe5737c81c912807331c.tar.xz
(svn r13158) -Codechange: make a class of the GameOptionsWindow.
Diffstat (limited to 'src/settings_gui.cpp')
-rw-r--r--src/settings_gui.cpp313
1 files changed, 155 insertions, 158 deletions
diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp
index 3f9176eaf..3bb89880b 100644
--- a/src/settings_gui.cpp
+++ b/src/settings_gui.cpp
@@ -151,180 +151,177 @@ static void ShowTownnameDropdown(Window *w, int sel)
ShowDropDownList(w, list, sel, GAMEOPT_TOWNNAME_BTN);
}
-/**
- * Update/redraw the languages dropdown
- * @param w the window the dropdown belongs to
- */
-static void ShowLangDropdown(Window *w)
-{
- typedef std::map<StringID, int, StringIDCompare> LangList;
+static void ShowCustCurrency();
- /* Sort language names */
- LangList langs;
- for (int i = 0; i < _dynlang.num; i++) langs[SPECSTR_LANGUAGE_START + i] = i;
+struct GameOptionsWindow : Window {
+ GameOptionsWindow(const WindowDesc *desc) : Window(desc)
+ {
+ this->FindWindowPlacementAndResize(desc);
+ }
- DropDownList *list = new DropDownList();
- for (LangList::iterator it = langs.begin(); it != langs.end(); it++) {
- list->push_back(new DropDownListStringItem((*it).first, (*it).second, false));
+ ~GameOptionsWindow()
+ {
+ DeleteWindowById(WC_CUSTOM_CURRENCY, 0);
}
- ShowDropDownList(w, list, _dynlang.curr, GAMEOPT_LANG_BTN);
-}
+ virtual void OnPaint()
+ {
+ StringID str = STR_02BE_DEFAULT;
+
+ this->SetWidgetDisabledState(GAMEOPT_VEHICLENAME_SAVE, !(_vehicle_design_names & 1));
+ if (!this->IsWidgetDisabled(GAMEOPT_VEHICLENAME_SAVE)) str = STR_02BF_CUSTOM;
+ SetDParam(0, str);
+ SetDParam(1, _currency_specs[_opt_ptr->currency].name);
+ SetDParam(2, STR_UNITS_IMPERIAL + _opt_ptr->units);
+ SetDParam(3, STR_02E9_DRIVE_ON_LEFT + _opt_ptr->road_side);
+ SetDParam(4, TownName(_opt_ptr->town_name));
+ SetDParam(5, _autosave_dropdown[_opt_ptr->autosave]);
+ SetDParam(6, SPECSTR_LANGUAGE_START + _dynlang.curr);
+ int i = GetCurRes();
+ SetDParam(7, i == _num_resolutions ? STR_RES_OTHER : SPECSTR_RESOLUTION_START + i);
+ SetDParam(8, SPECSTR_SCREENSHOT_START + _cur_screenshot_format);
+ this->SetWidgetLoweredState(GAMEOPT_FULLSCREEN, _fullscreen);
-static void ShowCustCurrency();
+ this->DrawWidgets();
+ DrawString(20, 175, STR_OPTIONS_FULLSCREEN, TC_FROMSTRING); // fullscreen
+ }
-static void GameOptionsWndProc(Window *w, WindowEvent *e)
-{
- switch (e->event) {
- case WE_PAINT: {
- int i;
- StringID str = STR_02BE_DEFAULT;
-
- w->SetWidgetDisabledState(GAMEOPT_VEHICLENAME_SAVE, !(_vehicle_design_names & 1));
- if (!w->IsWidgetDisabled(GAMEOPT_VEHICLENAME_SAVE)) str = STR_02BF_CUSTOM;
- SetDParam(0, str);
- SetDParam(1, _currency_specs[_opt_ptr->currency].name);
- SetDParam(2, STR_UNITS_IMPERIAL + _opt_ptr->units);
- SetDParam(3, STR_02E9_DRIVE_ON_LEFT + _opt_ptr->road_side);
- SetDParam(4, TownName(_opt_ptr->town_name));
- SetDParam(5, _autosave_dropdown[_opt_ptr->autosave]);
- SetDParam(6, SPECSTR_LANGUAGE_START + _dynlang.curr);
- i = GetCurRes();
- SetDParam(7, i == _num_resolutions ? STR_RES_OTHER : SPECSTR_RESOLUTION_START + i);
- SetDParam(8, SPECSTR_SCREENSHOT_START + _cur_screenshot_format);
- w->SetWidgetLoweredState(GAMEOPT_FULLSCREEN, _fullscreen);
-
- w->DrawWidgets();
- DrawString(20, 175, STR_OPTIONS_FULLSCREEN, TC_FROMSTRING); // fullscreen
- } break;
-
- case WE_CLICK:
- switch (e->we.click.widget) {
- case GAMEOPT_CURRENCY_BTN: /* Setup currencies dropdown */
- ShowDropDownMenu(w, BuildCurrencyDropdown(), _opt_ptr->currency, GAMEOPT_CURRENCY_BTN, _game_mode == GM_MENU ? 0 : ~GetMaskOfAllowedCurrencies(), 0);
- break;
-
- case GAMEOPT_DISTANCE_BTN: /* Setup distance unit dropdown */
- ShowDropDownMenu(w, _units_dropdown, _opt_ptr->units, GAMEOPT_DISTANCE_BTN, 0, 0);
- break;
-
- case GAMEOPT_ROADSIDE_BTN: { /* Setup road-side dropdown */
- int i = 0;
-
- /* You can only change the drive side if you are in the menu or ingame with
- * no vehicles present. In a networking game only the server can change it */
- if ((_game_mode != GM_MENU && RoadVehiclesAreBuilt()) || (_networking && !_network_server))
- i = (-1) ^ (1 << _opt_ptr->road_side); // disable the other value
-
- ShowDropDownMenu(w, _driveside_dropdown, _opt_ptr->road_side, GAMEOPT_ROADSIDE_BTN, i, 0);
- } break;
-
- case GAMEOPT_TOWNNAME_BTN: /* Setup townname dropdown */
- ShowTownnameDropdown(w, _opt_ptr->town_name);
- break;
-
- case GAMEOPT_AUTOSAVE_BTN: /* Setup autosave dropdown */
- ShowDropDownMenu(w, _autosave_dropdown, _opt_ptr->autosave, GAMEOPT_AUTOSAVE_BTN, 0, 0);
- break;
-
- case GAMEOPT_VEHICLENAME_BTN: /* Setup customized vehicle-names dropdown */
- ShowDropDownMenu(w, _designnames_dropdown, (_vehicle_design_names & 1) ? 1 : 0, GAMEOPT_VEHICLENAME_BTN, (_vehicle_design_names & 2) ? 0 : 2, 0);
- break;
-
- case GAMEOPT_VEHICLENAME_SAVE: /* Save customized vehicle-names to disk */
- break; // not implemented
-
- case GAMEOPT_LANG_BTN: /* Setup interface language dropdown */
- ShowLangDropdown(w);
- break;
-
- case GAMEOPT_RESOLUTION_BTN: /* Setup resolution dropdown */
- ShowDropDownMenu(w, BuildDynamicDropdown(SPECSTR_RESOLUTION_START, _num_resolutions), GetCurRes(), GAMEOPT_RESOLUTION_BTN, 0, 0);
- break;
-
- case GAMEOPT_FULLSCREEN: /* Click fullscreen on/off */
- /* try to toggle full-screen on/off */
- if (!ToggleFullScreen(!_fullscreen)) {
- ShowErrorMessage(INVALID_STRING_ID, STR_FULLSCREEN_FAILED, 0, 0);
- }
- w->SetWidgetLoweredState(GAMEOPT_FULLSCREEN, _fullscreen);
- w->SetDirty();
- break;
+ virtual void OnClick(Point pt, int widget)
+ {
+ switch (widget) {
+ case GAMEOPT_CURRENCY_BTN: // Setup currencies dropdown
+ ShowDropDownMenu(this, BuildCurrencyDropdown(), _opt_ptr->currency, GAMEOPT_CURRENCY_BTN, _game_mode == GM_MENU ? 0 : ~GetMaskOfAllowedCurrencies(), 0);
+ break;
- case GAMEOPT_SCREENSHOT_BTN: /* Setup screenshot format dropdown */
- ShowDropDownMenu(w, BuildDynamicDropdown(SPECSTR_SCREENSHOT_START, _num_screenshot_formats), _cur_screenshot_format, GAMEOPT_SCREENSHOT_BTN, 0, 0);
- break;
- }
- break;
+ case GAMEOPT_DISTANCE_BTN: // Setup distance unit dropdown
+ ShowDropDownMenu(this, _units_dropdown, _opt_ptr->units, GAMEOPT_DISTANCE_BTN, 0, 0);
+ break;
- case WE_DROPDOWN_SELECT:
- switch (e->we.dropdown.button) {
- case GAMEOPT_VEHICLENAME_BTN: /* Vehicle design names */
- if (e->we.dropdown.index == 0) {
- DeleteCustomEngineNames();
- MarkWholeScreenDirty();
- } else if (!(_vehicle_design_names & 1)) {
- LoadCustomEngineNames();
- MarkWholeScreenDirty();
- }
- break;
+ case GAMEOPT_ROADSIDE_BTN: { // Setup road-side dropdown
+ int i = 0;
- case GAMEOPT_CURRENCY_BTN: /* Currency */
- if (e->we.dropdown.index == CUSTOM_CURRENCY_ID) ShowCustCurrency();
- _opt_ptr->currency = e->we.dropdown.index;
- MarkWholeScreenDirty();
- break;
+ /* You can only change the drive side if you are in the menu or ingame with
+ * no vehicles present. In a networking game only the server can change it */
+ if ((_game_mode != GM_MENU && RoadVehiclesAreBuilt()) || (_networking && !_network_server)) {
+ i = (-1) ^ (1 << _opt_ptr->road_side); // disable the other value
+ }
+
+ ShowDropDownMenu(this, _driveside_dropdown, _opt_ptr->road_side, GAMEOPT_ROADSIDE_BTN, i, 0);
+ } break;
+
+ case GAMEOPT_TOWNNAME_BTN: // Setup townname dropdown
+ ShowTownnameDropdown(this, _opt_ptr->town_name);
+ break;
+
+ case GAMEOPT_AUTOSAVE_BTN: // Setup autosave dropdown
+ ShowDropDownMenu(this, _autosave_dropdown, _opt_ptr->autosave, GAMEOPT_AUTOSAVE_BTN, 0, 0);
+ break;
+
+ case GAMEOPT_VEHICLENAME_BTN: // Setup customized vehicle-names dropdown
+ ShowDropDownMenu(this, _designnames_dropdown, (_vehicle_design_names & 1) ? 1 : 0, GAMEOPT_VEHICLENAME_BTN, (_vehicle_design_names & 2) ? 0 : 2, 0);
+ break;
+
+ case GAMEOPT_VEHICLENAME_SAVE: // Save customized vehicle-names to disk
+ break; // not implemented
+
+ case GAMEOPT_LANG_BTN: { // Setup interface language dropdown
+ typedef std::map<StringID, int, StringIDCompare> LangList;
+
+ /* Sort language names */
+ LangList langs;
+ for (int i = 0; i < _dynlang.num; i++) langs[SPECSTR_LANGUAGE_START + i] = i;
+
+ DropDownList *list = new DropDownList();
+ for (LangList::iterator it = langs.begin(); it != langs.end(); it++) {
+ list->push_back(new DropDownListStringItem((*it).first, (*it).second, false));
+ }
+
+ ShowDropDownList(this, list, _dynlang.curr, GAMEOPT_LANG_BTN);
+ } break;
+
+ case GAMEOPT_RESOLUTION_BTN: // Setup resolution dropdown
+ ShowDropDownMenu(this, BuildDynamicDropdown(SPECSTR_RESOLUTION_START, _num_resolutions), GetCurRes(), GAMEOPT_RESOLUTION_BTN, 0, 0);
+ break;
+
+ case GAMEOPT_FULLSCREEN: // Click fullscreen on/off
+ /* try to toggle full-screen on/off */
+ if (!ToggleFullScreen(!_fullscreen)) {
+ ShowErrorMessage(INVALID_STRING_ID, STR_FULLSCREEN_FAILED, 0, 0);
+ }
+ this->SetWidgetLoweredState(GAMEOPT_FULLSCREEN, _fullscreen);
+ this->SetDirty();
+ break;
+
+ case GAMEOPT_SCREENSHOT_BTN: // Setup screenshot format dropdown
+ ShowDropDownMenu(this, BuildDynamicDropdown(SPECSTR_SCREENSHOT_START, _num_screenshot_formats), _cur_screenshot_format, GAMEOPT_SCREENSHOT_BTN, 0, 0);
+ break;
+ }
+ }
- case GAMEOPT_DISTANCE_BTN: /* Measuring units */
- _opt_ptr->units = e->we.dropdown.index;
+ virtual void OnDropdownSelect(int widget, int index)
+ {
+ switch (widget) {
+ case GAMEOPT_VEHICLENAME_BTN: // Vehicle design names
+ if (index == 0) {
+ DeleteCustomEngineNames();
+ MarkWholeScreenDirty();
+ } else if (!(_vehicle_design_names & 1)) {
+ LoadCustomEngineNames();
MarkWholeScreenDirty();
- break;
+ }
+ break;
- case GAMEOPT_ROADSIDE_BTN: /* Road side */
- if (_opt_ptr->road_side != e->we.dropdown.index) { // only change if setting changed
- DoCommandP(0, e->we.dropdown.index, 0, NULL, CMD_SET_ROAD_DRIVE_SIDE | CMD_MSG(STR_00B4_CAN_T_DO_THIS));
- MarkWholeScreenDirty();
- }
- break;
+ case GAMEOPT_CURRENCY_BTN: /* Currency */
+ if (index == CUSTOM_CURRENCY_ID) ShowCustCurrency();
+ _opt_ptr->currency = index;
+ MarkWholeScreenDirty();
+ break;
- case GAMEOPT_TOWNNAME_BTN: /* Town names */
- if (_game_mode == GM_MENU) {
- _opt_ptr->town_name = e->we.dropdown.index;
- InvalidateWindow(WC_GAME_OPTIONS, 0);
- }
- break;
-
- case GAMEOPT_AUTOSAVE_BTN: /* Autosave options */
- _opt.autosave = _opt_newgame.autosave = e->we.dropdown.index;
- w->SetDirty();
- break;
-
- case GAMEOPT_LANG_BTN: /* Change interface language */
- ReadLanguagePack(e->we.dropdown.index);
- CheckForMissingGlyphsInLoadedLanguagePack();
- UpdateAllStationVirtCoord();
- UpdateAllWaypointSigns();
+ case GAMEOPT_DISTANCE_BTN: // Measuring units
+ _opt_ptr->units = index;
+ MarkWholeScreenDirty();
+ break;
+
+ case GAMEOPT_ROADSIDE_BTN: // Road side
+ if (_opt_ptr->road_side != index) { // only change if setting changed
+ DoCommandP(0, index, 0, NULL, CMD_SET_ROAD_DRIVE_SIDE | CMD_MSG(STR_00B4_CAN_T_DO_THIS));
MarkWholeScreenDirty();
- break;
+ }
+ break;
- case GAMEOPT_RESOLUTION_BTN: /* Change resolution */
- if (e->we.dropdown.index < _num_resolutions && ChangeResInGame(_resolutions[e->we.dropdown.index][0], _resolutions[e->we.dropdown.index][1]))
- w->SetDirty();
- break;
+ case GAMEOPT_TOWNNAME_BTN: // Town names
+ if (_game_mode == GM_MENU) {
+ _opt_ptr->town_name = index;
+ InvalidateWindow(WC_GAME_OPTIONS, 0);
+ }
+ break;
- case GAMEOPT_SCREENSHOT_BTN: /* Change screenshot format */
- SetScreenshotFormat(e->we.dropdown.index);
- w->SetDirty();
- break;
- }
- break;
+ case GAMEOPT_AUTOSAVE_BTN: // Autosave options
+ _opt.autosave = _opt_newgame.autosave = index;
+ this->SetDirty();
+ break;
- case WE_DESTROY:
- DeleteWindowById(WC_CUSTOM_CURRENCY, 0);
- break;
- }
+ case GAMEOPT_LANG_BTN: // Change interface language
+ ReadLanguagePack(index);
+ CheckForMissingGlyphsInLoadedLanguagePack();
+ UpdateAllStationVirtCoord();
+ UpdateAllWaypointSigns();
+ MarkWholeScreenDirty();
+ break;
-}
+ case GAMEOPT_RESOLUTION_BTN: // Change resolution
+ if (index < _num_resolutions && ChangeResInGame(_resolutions[index][0], _resolutions[index][1])) {
+ this->SetDirty();
+ }
+ break;
+
+ case GAMEOPT_SCREENSHOT_BTN: // Change screenshot format
+ SetScreenshotFormat(index);
+ this->SetDirty();
+ break;
+ }
+ }
+};
/** Change the side of the road vehicles drive on (server only).
* @param tile unused
@@ -382,14 +379,14 @@ static const WindowDesc _game_options_desc = {
WC_GAME_OPTIONS, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
_game_options_widgets,
- GameOptionsWndProc
+ NULL
};
void ShowGameOptions()
{
DeleteWindowById(WC_GAME_OPTIONS, 0);
- new Window(&_game_options_desc);
+ new GameOptionsWindow(&_game_options_desc);
}
struct GameSettingData {