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authorfrosch <frosch@openttd.org>2012-10-27 15:26:34 +0000
committerfrosch <frosch@openttd.org>2012-10-27 15:26:34 +0000
commitd33439721c6d7f5b7de62d7e32f50c18bccb7c3d (patch)
tree17c10a3f1d17fd23437255c03a84cb36960e86bb /src/settings_gui.cpp
parent2d550a7579841adc0d0fe6664bee0375363e6066 (diff)
downloadopenttd-d33439721c6d7f5b7de62d7e32f50c18bccb7c3d.tar.xz
(svn r24633) -Add: Autoexpand the adv. settings tree, if a filter term is entered immediately after opening the window without any manual expanding/collapsing.
Diffstat (limited to 'src/settings_gui.cpp')
-rw-r--r--src/settings_gui.cpp11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp
index 28c17c639..707b3d664 100644
--- a/src/settings_gui.cpp
+++ b/src/settings_gui.cpp
@@ -1896,6 +1896,7 @@ struct GameSettingsWindow : QueryStringBaseWindow {
bool closing_dropdown; ///< True, if the dropdown list is currently closing.
StringFilter string_filter; ///< Text filter for settings.
+ bool manually_changed_folding; ///< Whether the user expanded/collapsed something manually.
Scrollbar *vscroll;
@@ -1918,6 +1919,7 @@ struct GameSettingsWindow : QueryStringBaseWindow {
this->last_clicked = NULL;
this->valuedropdown_entry = NULL;
this->closing_dropdown = false;
+ this->manually_changed_folding = false;
this->CreateNestedTree(desc);
this->vscroll = this->GetScrollbar(WID_GS_SCROLLBAR);
@@ -2022,11 +2024,13 @@ struct GameSettingsWindow : QueryStringBaseWindow {
{
switch (widget) {
case WID_GS_EXPAND_ALL:
+ this->manually_changed_folding = true;
_settings_main_page.UnFoldAll();
this->InvalidateData();
break;
case WID_GS_COLLAPSE_ALL:
+ this->manually_changed_folding = true;
_settings_main_page.FoldAll();
this->InvalidateData();
break;
@@ -2049,6 +2053,8 @@ struct GameSettingsWindow : QueryStringBaseWindow {
this->SetDisplayedHelpText(NULL);
pe->d.sub.folded = !pe->d.sub.folded; // Flip 'folded'-ness of the sub-page
+ this->manually_changed_folding = true;
+
this->InvalidateData();
return;
}
@@ -2278,6 +2284,11 @@ struct GameSettingsWindow : QueryStringBaseWindow {
virtual void OnOSKInput(int wid)
{
string_filter.SetFilterTerm(this->edit_str_buf);
+ if (!string_filter.IsEmpty() && !this->manually_changed_folding) {
+ /* User never expanded/collapsed single pages and entered a filter term.
+ * Expand everything, to save weird expand clicks, */
+ _settings_main_page.UnFoldAll();
+ }
this->InvalidateData();
}