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authorrubidium <rubidium@openttd.org>2009-01-03 00:58:59 +0000
committerrubidium <rubidium@openttd.org>2009-01-03 00:58:59 +0000
commit4c1c6cd8e864ec22319f8f1d7e683a3b9ec0cb7c (patch)
tree9607ee17b88433bd8c52525be29f9105ea278417 /src/settings_gui.cpp
parent761a3037c376fcc649cab4497f5698e8660eade0 (diff)
downloadopenttd-4c1c6cd8e864ec22319f8f1d7e683a3b9ec0cb7c.tar.xz
(svn r14792) -Feature: make the date format for default savegame/screenshot names configurable
Diffstat (limited to 'src/settings_gui.cpp')
-rw-r--r--src/settings_gui.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp
index c939d5f64..014a171e9 100644
--- a/src/settings_gui.cpp
+++ b/src/settings_gui.cpp
@@ -586,6 +586,7 @@ void ShowGameDifficulty()
static const char *_patches_ui[] = {
"gui.vehicle_speed",
"gui.status_long_date",
+ "gui.date_format_in_default_names",
"gui.show_finances",
"gui.autoscroll",
"gui.reverse_scroll",
@@ -889,6 +890,7 @@ struct PatchesSelectionWindow : Window {
switch (sdb->cmd) {
case SDT_BOOLX: value ^= 1; break;
+ case SDT_ONEOFMANY:
case SDT_NUMX: {
/* Add a dynamic step-size to the scroller. In a maximum of
* 50-steps you should be able to get from min to max,