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authorrubidium <rubidium@openttd.org>2011-11-14 21:42:54 +0000
committerrubidium <rubidium@openttd.org>2011-11-14 21:42:54 +0000
commit834eac49fde187a3af889ba04334d76630e795e3 (patch)
tree195fc51c0f310369fb7bc1610e4668ef48b1316a /src/settings_func.h
parent5446b40c07dbfaad1911f9230e88a88c1e39972f (diff)
downloadopenttd-834eac49fde187a3af889ba04334d76630e795e3.tar.xz
(svn r23224) -Codechange: first load the config file partially so we can push scanning AIs to later in the process (when the GUI is showing the progress bar)
Diffstat (limited to 'src/settings_func.h')
-rw-r--r--src/settings_func.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/settings_func.h b/src/settings_func.h
index 65fca20f8..c6f0892c7 100644
--- a/src/settings_func.h
+++ b/src/settings_func.h
@@ -20,7 +20,7 @@ void IConsoleSetSetting(const char *name, int32 value);
void IConsoleGetSetting(const char *name, bool force_newgame = false);
void IConsoleListSettings(const char *prefilter);
-void LoadFromConfig();
+void LoadFromConfig(bool minimal = false);
void SaveToConfig();
void CheckConfig();