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author | rubidium <rubidium@openttd.org> | 2007-01-02 19:19:48 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-01-02 19:19:48 +0000 |
commit | 013df98f79866a75f367853c9e436f3c5c79f645 (patch) | |
tree | ad4a63860df2626b22f77e7dac712e958bea54cb /src/sdl.h | |
parent | 3d32fd3f4bfaceb8a48530fbc2f4bd5db2752596 (diff) | |
download | openttd-013df98f79866a75f367853c9e436f3c5c79f645.tar.xz |
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'src/sdl.h')
-rw-r--r-- | src/sdl.h | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/src/sdl.h b/src/sdl.h new file mode 100644 index 000000000..9fe374095 --- /dev/null +++ b/src/sdl.h @@ -0,0 +1,58 @@ +/* $Id$ */ + +#ifndef SDL_H +#define SDL_H + +const char* SdlOpen(uint32 x); +void SdlClose(uint32 x); + +#ifdef WIN32 + #define DYNAMICALLY_LOADED_SDL +#endif + +#ifdef DYNAMICALLY_LOADED_SDL + #include <SDL.h> + + typedef struct SDLProcs { + int (SDLCALL *SDL_Init)(Uint32); + int (SDLCALL *SDL_InitSubSystem)(Uint32); + char *(SDLCALL *SDL_GetError)(void); + void (SDLCALL *SDL_QuitSubSystem)(Uint32); + void (SDLCALL *SDL_UpdateRect)(SDL_Surface *, Sint32, Sint32, Uint32, Uint32); + void (SDLCALL *SDL_UpdateRects)(SDL_Surface *, int, SDL_Rect *); + int (SDLCALL *SDL_SetColors)(SDL_Surface *, SDL_Color *, int, int); + void (SDLCALL *SDL_WM_SetCaption)(const char *, const char *); + int (SDLCALL *SDL_ShowCursor)(int); + void (SDLCALL *SDL_FreeSurface)(SDL_Surface *); + int (SDLCALL *SDL_PollEvent)(SDL_Event *); + void (SDLCALL *SDL_WarpMouse)(Uint16, Uint16); + uint32 (SDLCALL *SDL_GetTicks)(void); + int (SDLCALL *SDL_OpenAudio)(SDL_AudioSpec *, SDL_AudioSpec*); + void (SDLCALL *SDL_PauseAudio)(int); + void (SDLCALL *SDL_CloseAudio)(void); + int (SDLCALL *SDL_LockSurface)(SDL_Surface*); + void (SDLCALL *SDL_UnlockSurface)(SDL_Surface*); + SDLMod (SDLCALL *SDL_GetModState)(void); + void (SDLCALL *SDL_Delay)(Uint32); + void (SDLCALL *SDL_Quit)(void); + SDL_Surface *(SDLCALL *SDL_SetVideoMode)(int, int, int, Uint32); + int (SDLCALL *SDL_EnableKeyRepeat)(int, int); + void (SDLCALL *SDL_EnableUNICODE)(int); + void (SDLCALL *SDL_VideoDriverName)(char *, int); + SDL_Rect **(SDLCALL *SDL_ListModes)(void *, int); + Uint8 *(SDLCALL *SDL_GetKeyState)(int *); + SDL_Surface *(SDLCALL *SDL_LoadBMP_RW)(SDL_RWops *, int); + SDL_RWops *(SDLCALL *SDL_RWFromFile)(const char *, const char *); + int (SDLCALL *SDL_SetColorKey)(SDL_Surface *, Uint32, Uint32); + void (SDLCALL *SDL_WM_SetIcon)(SDL_Surface *, Uint8 *); + Uint32 (SDLCALL *SDL_MapRGB)(SDL_PixelFormat *, Uint8, Uint8, Uint8); + } SDLProcs; + + extern SDLProcs sdl_proc; + + #define SDL_CALL sdl_proc. +#else + #define SDL_CALL +#endif + +#endif /* SDL_H */ |