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authorPatric Stout <truebrain@openttd.org>2021-02-26 16:22:58 +0100
committerGitHub <noreply@github.com>2021-02-26 16:22:58 +0100
commit9a3dbf3122f63f65ce95b2201c4dfe98c6003bc9 (patch)
treed36dc3b8c466d4ece47022cc5a911ef0a80a7421 /src/script
parentd4583fa64c067c00d3a7592642b3c269d02a8bef (diff)
downloadopenttd-9a3dbf3122f63f65ce95b2201c4dfe98c6003bc9.tar.xz
Fix 02e770ff: allow estimating CloneVehicle if short on money (#8748)
CheckCompanyHasMoney() was also executed when not using DC_EXEC, resulting in an error about shortage of money instead of the estimation. This mostly is a problem for AI players, as they will have no way to know how much it would have cost.
Diffstat (limited to 'src/script')
-rw-r--r--src/script/api/ai_changelog.hpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/script/api/ai_changelog.hpp b/src/script/api/ai_changelog.hpp
index 5d5d5c26f..a0d9097d9 100644
--- a/src/script/api/ai_changelog.hpp
+++ b/src/script/api/ai_changelog.hpp
@@ -21,6 +21,9 @@
* \li AICargo::GetName
* \li AIPriorityQueue
*
+ * Other changes:
+ * \li AIVehicle::CloneVehicle now correctly returns estimate when short on cash
+ *
* \b 1.10.0
*
* API additions: