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author | Patric Stout <truebrain@openttd.org> | 2021-06-14 10:05:30 +0200 |
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committer | Patric Stout <github@truebrain.nl> | 2021-07-02 22:21:58 +0200 |
commit | 7dd5fd6ed497e1da40c13075d6e37b54ab12a082 (patch) | |
tree | 19f2e49e0e9ad714cec2fcf917dca954d33d8c0a /src/script | |
parent | 513641f9baaa732ab8000bc452a26284ae601f32 (diff) | |
download | openttd-7dd5fd6ed497e1da40c13075d6e37b54ab12a082.tar.xz |
Feature: framework to make savegames self-descriptive
We won't be able to make it fully self-descriptive (looking at you
MAP-chunks), but anything else can. With this framework, we can
add headers for each chunk explaining how each chunk looks like
in detail.
They also will all be tables, making it a lot easier to read in
external tooling, and opening the way to consider a database
(like SQLite) to use as savegame format.
Lastly, with the headers in the savegame, you can freely add
fields without needing a savegame version bump; older versions
of OpenTTD will simply ignore the new field. This also means
we can remove all the SLE_CONDNULL, as they are irrelevant.
The next few commits will start using this framework.
Diffstat (limited to 'src/script')
-rw-r--r-- | src/script/script_instance.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/script/script_instance.cpp b/src/script/script_instance.cpp index 2665a8684..1d57383a9 100644 --- a/src/script/script_instance.cpp +++ b/src/script/script_instance.cpp @@ -345,7 +345,7 @@ static byte _script_sl_byte; ///< Used as source/target by the script saveload c /** SaveLoad array that saves/loads exactly one byte. */ static const SaveLoad _script_byte[] = { - SLEG_VAR(_script_sl_byte, SLE_UINT8), + SLEG_VAR("type", _script_sl_byte, SLE_UINT8), }; /* static */ bool ScriptInstance::SaveObject(HSQUIRRELVM vm, SQInteger index, int max_depth, bool test) |