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authortruebrain <truebrain@openttd.org>2011-11-29 23:26:35 +0000
committertruebrain <truebrain@openttd.org>2011-11-29 23:26:35 +0000
commit34d7f01cccfbb4dcd09f0b68ded513f495fa69ed (patch)
treef7d152f88f52d5c883538a5218138fa3a256dc1e /src/script
parentc38c16773ca0bc5c928486b18318eb5b147f8ff0 (diff)
downloadopenttd-34d7f01cccfbb4dcd09f0b68ded513f495fa69ed.tar.xz
(svn r23364) -Codechange: refactor AIConfig, moving it mostly to Scriptconfig
Diffstat (limited to 'src/script')
-rw-r--r--src/script/api/script_controller.cpp3
-rw-r--r--src/script/script_config.cpp201
-rw-r--r--src/script/script_config.hpp191
-rw-r--r--src/script/script_info.cpp212
-rw-r--r--src/script/script_info.hpp38
5 files changed, 642 insertions, 3 deletions
diff --git a/src/script/api/script_controller.cpp b/src/script/api/script_controller.cpp
index e81af3603..0638a6651 100644
--- a/src/script/api/script_controller.cpp
+++ b/src/script/api/script_controller.cpp
@@ -21,6 +21,7 @@
#include "../../ai/ai_config.hpp"
#include "../../ai/ai.hpp"
#include "../script_fatalerror.hpp"
+#include "../script_info.hpp"
#include "../script_suspend.hpp"
#include "script_log.hpp"
@@ -96,7 +97,7 @@ ScriptController::~ScriptController()
snprintf(library_name, sizeof(library_name), "%s.%d", library, version);
strtolower(library_name);
- AILibrary *lib = AI::FindLibrary(library, version);
+ ScriptInfo *lib = (ScriptInfo *)AI::FindLibrary(library, version);
if (lib == NULL) {
char error[1024];
snprintf(error, sizeof(error), "couldn't find library '%s' with version %d", library, version);
diff --git a/src/script/script_config.cpp b/src/script/script_config.cpp
new file mode 100644
index 000000000..1818270e8
--- /dev/null
+++ b/src/script/script_config.cpp
@@ -0,0 +1,201 @@
+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file script_config.cpp Implementation of ScriptConfig. */
+
+#include "../stdafx.h"
+#include "../settings_type.h"
+#include "../core/random_func.hpp"
+#include "script_info.hpp"
+#include "script_config.hpp"
+
+void ScriptConfig::Change(const char *name, int version, bool force_exact_match, bool is_random)
+{
+ free(this->name);
+ this->name = (name == NULL) ? NULL : strdup(name);
+ this->info = (name == NULL) ? NULL : this->FindInfo(this->name, version, force_exact_match);
+ this->version = (info == NULL) ? -1 : info->GetVersion();
+ this->is_random = is_random;
+ if (this->config_list != NULL) delete this->config_list;
+ this->config_list = (info == NULL) ? NULL : new ScriptConfigItemList();
+ if (this->config_list != NULL) this->PushExtraConfigList();
+
+ this->ClearConfigList();
+
+ if (_game_mode == GM_NORMAL && this->info != NULL) {
+ /* If we're in an existing game and the Script is changed, set all settings
+ * for the Script that have the random flag to a random value. */
+ for (ScriptConfigItemList::const_iterator it = this->info->GetConfigList()->begin(); it != this->info->GetConfigList()->end(); it++) {
+ if ((*it).flags & SCRIPTCONFIG_RANDOM) {
+ this->SetSetting((*it).name, InteractiveRandomRange((*it).max_value - (*it).min_value) + (*it).min_value);
+ }
+ }
+ this->AddRandomDeviation();
+ }
+}
+
+ScriptConfig::ScriptConfig(const ScriptConfig *config)
+{
+ this->name = (config->name == NULL) ? NULL : strdup(config->name);
+ this->info = config->info;
+ this->version = config->version;
+ this->config_list = NULL;
+ this->is_random = config->is_random;
+
+ for (SettingValueList::const_iterator it = config->settings.begin(); it != config->settings.end(); it++) {
+ this->settings[strdup((*it).first)] = (*it).second;
+ }
+ this->AddRandomDeviation();
+}
+
+ScriptConfig::~ScriptConfig()
+{
+ free(this->name);
+ this->ResetSettings();
+ if (this->config_list != NULL) delete this->config_list;
+}
+
+ScriptInfo *ScriptConfig::GetInfo() const
+{
+ return this->info;
+}
+
+const ScriptConfigItemList *ScriptConfig::GetConfigList()
+{
+ if (this->info != NULL) return this->info->GetConfigList();
+ if (this->config_list == NULL) {
+ this->config_list = new ScriptConfigItemList();
+ this->PushExtraConfigList();
+ }
+ return this->config_list;
+}
+
+void ScriptConfig::ClearConfigList()
+{
+ for (SettingValueList::iterator it = this->settings.begin(); it != this->settings.end(); it++) {
+ free((*it).first);
+ }
+ this->settings.clear();
+}
+
+int ScriptConfig::GetSetting(const char *name) const
+{
+ /* Return default values if the difficulty is not set to Custom */
+ if (GetGameSettings().difficulty.diff_level != 3) {
+ return this->info->GetSettingDefaultValue(name);
+ }
+
+ SettingValueList::const_iterator it = this->settings.find(name);
+ if (it == this->settings.end()) return this->info->GetSettingDefaultValue(name);
+ return (*it).second;
+}
+
+void ScriptConfig::SetSetting(const char *name, int value)
+{
+ /* You can only set Script specific settings if an Script is selected. */
+ if (this->info == NULL) return;
+
+ const ScriptConfigItem *config_item = this->info->GetConfigItem(name);
+ if (config_item == NULL) return;
+
+ value = Clamp(value, config_item->min_value, config_item->max_value);
+
+ SettingValueList::iterator it = this->settings.find(name);
+ if (it != this->settings.end()) {
+ (*it).second = value;
+ } else {
+ this->settings[strdup(name)] = value;
+ }
+}
+
+void ScriptConfig::ResetSettings()
+{
+ for (SettingValueList::iterator it = this->settings.begin(); it != this->settings.end(); it++) {
+ free((*it).first);
+ }
+ this->settings.clear();
+}
+
+void ScriptConfig::AddRandomDeviation()
+{
+ for (ScriptConfigItemList::const_iterator it = this->GetConfigList()->begin(); it != this->GetConfigList()->end(); it++) {
+ if ((*it).random_deviation != 0) {
+ this->SetSetting((*it).name, InteractiveRandomRange((*it).random_deviation * 2) - (*it).random_deviation + this->GetSetting((*it).name));
+ }
+ }
+}
+
+bool ScriptConfig::HasScript() const
+{
+ return this->info != NULL;
+}
+
+bool ScriptConfig::IsRandom() const
+{
+ return this->is_random;
+}
+
+const char *ScriptConfig::GetName() const
+{
+ return this->name;
+}
+
+int ScriptConfig::GetVersion() const
+{
+ return this->version;
+}
+
+void ScriptConfig::StringToSettings(const char *value)
+{
+ char *value_copy = strdup(value);
+ char *s = value_copy;
+
+ while (s != NULL) {
+ /* Analyze the string ('name=value,name=value\0') */
+ char *item_name = s;
+ s = strchr(s, '=');
+ if (s == NULL) break;
+ if (*s == '\0') break;
+ *s = '\0';
+ s++;
+
+ char *item_value = s;
+ s = strchr(s, ',');
+ if (s != NULL) {
+ *s = '\0';
+ s++;
+ }
+
+ this->SetSetting(item_name, atoi(item_value));
+ }
+ free(value_copy);
+}
+
+void ScriptConfig::SettingsToString(char *string, size_t size) const
+{
+ string[0] = '\0';
+ for (SettingValueList::const_iterator it = this->settings.begin(); it != this->settings.end(); it++) {
+ char no[10];
+ snprintf(no, sizeof(no), "%d", (*it).second);
+
+ /* Check if the string would fit in the destination */
+ size_t needed_size = strlen((*it).first) + 1 + strlen(no) + 1;
+ /* If it doesn't fit, skip the next settings */
+ if (size <= needed_size) break;
+ size -= needed_size;
+
+ strcat(string, (*it).first);
+ strcat(string, "=");
+ strcat(string, no);
+ strcat(string, ",");
+ }
+ /* Remove the last ',', but only if at least one setting was saved. */
+ size_t len = strlen(string);
+ if (len > 0) string[len - 1] = '\0';
+}
diff --git a/src/script/script_config.hpp b/src/script/script_config.hpp
new file mode 100644
index 000000000..e16f8999a
--- /dev/null
+++ b/src/script/script_config.hpp
@@ -0,0 +1,191 @@
+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file script_config.hpp ScriptConfig stores the configuration settings of every Script. */
+
+#ifndef SCRIPT_CONFIG_HPP
+#define SCRIPT_CONFIG_HPP
+
+#include <map>
+#include <list>
+#include "../core/smallmap_type.hpp"
+#include "../core/string_compare_type.hpp"
+#include "../company_type.h"
+
+/** Bitmask of flags for Script settings. */
+enum ScriptConfigFlags {
+ SCRIPTCONFIG_NONE = 0x0, ///< No flags set.
+ SCRIPTCONFIG_RANDOM = 0x1, ///< When randomizing the Script, pick any value between min_value and max_value when on custom difficulty setting.
+ SCRIPTCONFIG_BOOLEAN = 0x2, ///< This value is a boolean (either 0 (false) or 1 (true) ).
+ SCRIPTCONFIG_INGAME = 0x4, ///< This setting can be changed while the Script is running.
+ SCRIPTCONFIG_DEVELOPER = 0x8, ///< This setting will only be visible when the Script development tools are active.
+};
+
+typedef SmallMap<int, char *> LabelMapping; ///< Map-type used to map the setting numbers to labels.
+
+/** Info about a single Script setting. */
+struct ScriptConfigItem {
+ const char *name; ///< The name of the configuration setting.
+ const char *description; ///< The description of the configuration setting.
+ int min_value; ///< The minimal value this configuration setting can have.
+ int max_value; ///< The maximal value this configuration setting can have.
+ int custom_value; ///< The default value on custom difficulty setting.
+ int easy_value; ///< The default value on easy difficulty setting.
+ int medium_value; ///< The default value on medium difficulty setting.
+ int hard_value; ///< The default value on hard difficulty setting.
+ int random_deviation; ///< The maximum random deviation from the default value.
+ int step_size; ///< The step size in the gui.
+ ScriptConfigFlags flags; ///< Flags for the configuration setting.
+ LabelMapping *labels; ///< Text labels for the integer values.
+};
+
+typedef std::list<ScriptConfigItem> ScriptConfigItemList; ///< List of ScriptConfig items.
+
+extern ScriptConfigItem _start_date_config;
+
+/**
+ * Script settings.
+ */
+class ScriptConfig {
+protected:
+ /** List with name=>value pairs of all script-specific settings */
+ typedef std::map<const char *, int, StringCompare> SettingValueList;
+
+public:
+ ScriptConfig() :
+ name(NULL),
+ version(-1),
+ info(NULL),
+ config_list(NULL),
+ is_random(false)
+ {}
+
+ /**
+ * Create a new Script config that is a copy of an existing config.
+ * @param config The object to copy.
+ */
+ ScriptConfig(const ScriptConfig *config);
+
+ /** Delete an Script configuration. */
+ virtual ~ScriptConfig();
+
+ /**
+ * Set another Script to be loaded in this slot.
+ * @param name The name of the Script.
+ * @param version The version of the Script to load, or -1 of latest.
+ * @param force_exact_match If true try to find the exact same version
+ * as specified. If false any compatible version is ok.
+ * @param is_random Is the Script chosen randomly?
+ */
+ void Change(const char *name, int version = -1, bool force_exact_match = false, bool is_random = false);
+
+ /**
+ * Get the ScriptInfo linked to this ScriptConfig.
+ */
+ class ScriptInfo *GetInfo() const;
+
+ /**
+ * Get the config list for this ScriptConfig.
+ */
+ const ScriptConfigItemList *GetConfigList();
+
+ /**
+ * Where to get the config from, either default (depends on current game
+ * mode) or force either newgame or normal
+ */
+ enum ScriptSettingSource {
+ SSS_DEFAULT, ///< Get the Script config from the current game mode
+ SSS_FORCE_NEWGAME, ///< Get the newgame Script config
+ SSS_FORCE_GAME, ///< Get the Script config from the current game
+ };
+
+ /**
+ * Get the value of a setting for this config. It might fallback to his
+ * 'info' to find the default value (if not set or if not-custom difficulty
+ * level).
+ * @return The (default) value of the setting, or -1 if the setting was not
+ * found.
+ */
+ virtual int GetSetting(const char *name) const;
+
+ /**
+ * Set the value of a setting for this config.
+ */
+ virtual void SetSetting(const char *name, int value);
+
+ /**
+ * Reset all settings to their default value.
+ */
+ void ResetSettings();
+
+ /**
+ * Randomize all settings the Script requested to be randomized.
+ */
+ void AddRandomDeviation();
+
+ /**
+ * Is this config attached to an Script? In other words, is there a Script
+ * that is assigned to this slot.
+ */
+ bool HasScript() const;
+
+ /**
+ * Is the current Script a randomly chosen Script?
+ */
+ bool IsRandom() const;
+
+ /**
+ * Get the name of the Script.
+ */
+ const char *GetName() const;
+
+ /**
+ * Get the version of the Script.
+ */
+ int GetVersion() const;
+
+ /**
+ * Convert a string which is stored in the config file or savegames to
+ * custom settings of this Script.
+ */
+ void StringToSettings(const char *value);
+
+ /**
+ * Convert the custom settings to a string that can be stored in the config
+ * file or savegames.
+ */
+ void SettingsToString(char *string, size_t size) const;
+
+protected:
+ const char *name; ///< Name of the Script
+ int version; ///< Version of the Script
+ class ScriptInfo *info; ///< ScriptInfo object for related to this Script version
+ SettingValueList settings; ///< List with all setting=>value pairs that are configure for this Script
+ ScriptConfigItemList *config_list; ///< List with all settings defined by this Script
+ bool is_random; ///< True if the AI in this slot was randomly chosen.
+
+ /**
+ * In case you have mandatory non-Script-definable config entries in your
+ * list, add them to this function.
+ */
+ virtual void PushExtraConfigList() {};
+
+ /**
+ * Routine that clears the config list.
+ */
+ virtual void ClearConfigList();
+
+ /**
+ * This function should call back to the Scanner in charge of this Config,
+ * to find the ScriptInfo belonging to a name+version.
+ */
+ virtual ScriptInfo *FindInfo(const char *name, int version, bool force_exact_match) = 0;
+};
+
+#endif /* SCRIPT_CONFIG_HPP */
diff --git a/src/script/script_info.cpp b/src/script/script_info.cpp
index 862907c8b..afa90f40e 100644
--- a/src/script/script_info.cpp
+++ b/src/script/script_info.cpp
@@ -10,6 +10,7 @@
/** @file script_info.cpp Implementation of ScriptInfo. */
#include "../stdafx.h"
+#include "../settings_type.h"
#include "squirrel_helper.hpp"
@@ -20,9 +21,25 @@
static const int MAX_GET_OPS = 1000;
/** Number of operations to create an instance of a script. */
static const int MAX_CREATEINSTANCE_OPS = 100000;
+/** Maximum number of operations allowed for getting a particular setting. */
+static const int MAX_GET_SETTING_OPS = 100000;
+
ScriptInfo::~ScriptInfo()
{
+ /* Free all allocated strings */
+ for (ScriptConfigItemList::iterator it = this->config_list.begin(); it != this->config_list.end(); it++) {
+ free((*it).name);
+ free((*it).description);
+ if (it->labels != NULL) {
+ for (LabelMapping::iterator it2 = (*it).labels->Begin(); it2 != (*it).labels->End(); it2++) {
+ free(it2->second);
+ }
+ delete it->labels;
+ }
+ }
+ this->config_list.clear();
+
free(this->author);
free(this->name);
free(this->short_name);
@@ -90,5 +107,200 @@ bool ScriptInfo::CheckMethod(const char *name) const
if (!info->engine->CallStringMethodStrdup(*info->SQ_instance, "GetURL", &info->url, MAX_GET_OPS)) return SQ_ERROR;
}
+ /* Check if we have settings */
+ if (info->engine->MethodExists(*info->SQ_instance, "GetSettings")) {
+ if (!info->GetSettings()) return SQ_ERROR;
+ }
+
return 0;
}
+
+bool ScriptInfo::GetSettings()
+{
+ return this->engine->CallMethod(*this->SQ_instance, "GetSettings", NULL, MAX_GET_SETTING_OPS);
+}
+
+SQInteger ScriptInfo::AddSetting(HSQUIRRELVM vm)
+{
+ ScriptConfigItem config;
+ memset(&config, 0, sizeof(config));
+ config.max_value = 1;
+ config.step_size = 1;
+ uint items = 0;
+
+ /* Read the table, and find all properties we care about */
+ sq_pushnull(vm);
+ while (SQ_SUCCEEDED(sq_next(vm, -2))) {
+ const SQChar *sqkey;
+ if (SQ_FAILED(sq_getstring(vm, -2, &sqkey))) return SQ_ERROR;
+ const char *key = SQ2OTTD(sqkey);
+
+ if (strcmp(key, "name") == 0) {
+ const SQChar *sqvalue;
+ if (SQ_FAILED(sq_getstring(vm, -1, &sqvalue))) return SQ_ERROR;
+ char *name = strdup(SQ2OTTD(sqvalue));
+ char *s;
+ /* Don't allow '=' and ',' in configure setting names, as we need those
+ * 2 chars to nicely store the settings as a string. */
+ while ((s = strchr(name, '=')) != NULL) *s = '_';
+ while ((s = strchr(name, ',')) != NULL) *s = '_';
+ config.name = name;
+ items |= 0x001;
+ } else if (strcmp(key, "description") == 0) {
+ const SQChar *sqdescription;
+ if (SQ_FAILED(sq_getstring(vm, -1, &sqdescription))) return SQ_ERROR;
+ config.description = strdup(SQ2OTTD(sqdescription));
+ items |= 0x002;
+ } else if (strcmp(key, "min_value") == 0) {
+ SQInteger res;
+ if (SQ_FAILED(sq_getinteger(vm, -1, &res))) return SQ_ERROR;
+ config.min_value = res;
+ items |= 0x004;
+ } else if (strcmp(key, "max_value") == 0) {
+ SQInteger res;
+ if (SQ_FAILED(sq_getinteger(vm, -1, &res))) return SQ_ERROR;
+ config.max_value = res;
+ items |= 0x008;
+ } else if (strcmp(key, "easy_value") == 0) {
+ SQInteger res;
+ if (SQ_FAILED(sq_getinteger(vm, -1, &res))) return SQ_ERROR;
+ config.easy_value = res;
+ items |= 0x010;
+ } else if (strcmp(key, "medium_value") == 0) {
+ SQInteger res;
+ if (SQ_FAILED(sq_getinteger(vm, -1, &res))) return SQ_ERROR;
+ config.medium_value = res;
+ items |= 0x020;
+ } else if (strcmp(key, "hard_value") == 0) {
+ SQInteger res;
+ if (SQ_FAILED(sq_getinteger(vm, -1, &res))) return SQ_ERROR;
+ config.hard_value = res;
+ items |= 0x040;
+ } else if (strcmp(key, "random_deviation") == 0) {
+ SQInteger res;
+ if (SQ_FAILED(sq_getinteger(vm, -1, &res))) return SQ_ERROR;
+ config.random_deviation = res;
+ items |= 0x200;
+ } else if (strcmp(key, "custom_value") == 0) {
+ SQInteger res;
+ if (SQ_FAILED(sq_getinteger(vm, -1, &res))) return SQ_ERROR;
+ config.custom_value = res;
+ items |= 0x080;
+ } else if (strcmp(key, "step_size") == 0) {
+ SQInteger res;
+ if (SQ_FAILED(sq_getinteger(vm, -1, &res))) return SQ_ERROR;
+ config.step_size = res;
+ } else if (strcmp(key, "flags") == 0) {
+ SQInteger res;
+ if (SQ_FAILED(sq_getinteger(vm, -1, &res))) return SQ_ERROR;
+ config.flags = (ScriptConfigFlags)res;
+ items |= 0x100;
+ } else {
+ char error[1024];
+ snprintf(error, sizeof(error), "unknown setting property '%s'", key);
+ this->engine->ThrowError(error);
+ return SQ_ERROR;
+ }
+
+ sq_pop(vm, 2);
+ }
+ sq_pop(vm, 1);
+
+ /* Don't allow both random_deviation and SCRIPTCONFIG_RANDOM to
+ * be set for the same config item. */
+ if ((items & 0x200) != 0 && (config.flags & SCRIPTCONFIG_RANDOM) != 0) {
+ char error[1024];
+ snprintf(error, sizeof(error), "Setting both random_deviation and SCRIPTCONFIG_RANDOM is not allowed");
+ this->engine->ThrowError(error);
+ return SQ_ERROR;
+ }
+ /* Reset the bit for random_deviation as it's optional. */
+ items &= ~0x200;
+
+ /* Make sure all properties are defined */
+ uint mask = (config.flags & SCRIPTCONFIG_BOOLEAN) ? 0x1F3 : 0x1FF;
+ if (items != mask) {
+ char error[1024];
+ snprintf(error, sizeof(error), "please define all properties of a setting (min/max not allowed for booleans)");
+ this->engine->ThrowError(error);
+ return SQ_ERROR;
+ }
+
+ this->config_list.push_back(config);
+ return 0;
+}
+
+SQInteger ScriptInfo::AddLabels(HSQUIRRELVM vm)
+{
+ const SQChar *sq_setting_name;
+ if (SQ_FAILED(sq_getstring(vm, -2, &sq_setting_name))) return SQ_ERROR;
+ const char *setting_name = SQ2OTTD(sq_setting_name);
+
+ ScriptConfigItem *config = NULL;
+ for (ScriptConfigItemList::iterator it = this->config_list.begin(); it != this->config_list.end(); it++) {
+ if (strcmp((*it).name, setting_name) == 0) config = &(*it);
+ }
+
+ if (config == NULL) {
+ char error[1024];
+ snprintf(error, sizeof(error), "Trying to add labels for non-defined setting '%s'", setting_name);
+ this->engine->ThrowError(error);
+ return SQ_ERROR;
+ }
+ if (config->labels != NULL) return SQ_ERROR;
+
+ config->labels = new LabelMapping;
+
+ /* Read the table and find all labels */
+ sq_pushnull(vm);
+ while (SQ_SUCCEEDED(sq_next(vm, -2))) {
+ const SQChar *sq_key;
+ const SQChar *sq_label;
+ if (SQ_FAILED(sq_getstring(vm, -2, &sq_key))) return SQ_ERROR;
+ if (SQ_FAILED(sq_getstring(vm, -1, &sq_label))) return SQ_ERROR;
+ /* Because squirrel doesn't support identifiers starting with a digit,
+ * we skip the first character. */
+ const char *key_string = SQ2OTTD(sq_key);
+ int key = atoi(key_string + 1);
+ const char *label = SQ2OTTD(sq_label);
+
+ /* !Contains() prevents strdup from leaking. */
+ if (!config->labels->Contains(key)) config->labels->Insert(key, strdup(label));
+
+ sq_pop(vm, 2);
+ }
+ sq_pop(vm, 1);
+
+ return 0;
+}
+
+const ScriptConfigItemList *ScriptInfo::GetConfigList() const
+{
+ return &this->config_list;
+}
+
+const ScriptConfigItem *ScriptInfo::GetConfigItem(const char *name) const
+{
+ for (ScriptConfigItemList::const_iterator it = this->config_list.begin(); it != this->config_list.end(); it++) {
+ if (strcmp((*it).name, name) == 0) return &(*it);
+ }
+ return NULL;
+}
+
+int ScriptInfo::GetSettingDefaultValue(const char *name) const
+{
+ for (ScriptConfigItemList::const_iterator it = this->config_list.begin(); it != this->config_list.end(); it++) {
+ if (strcmp((*it).name, name) != 0) continue;
+ /* The default value depends on the difficulty level */
+ switch (GetGameSettings().difficulty.diff_level) {
+ case 0: return (*it).easy_value;
+ case 1: return (*it).medium_value;
+ case 2: return (*it).hard_value;
+ case 3: return (*it).custom_value;
+ default: NOT_REACHED();
+ }
+ }
+
+ /* There is no such setting */
+ return -1;
+}
diff --git a/src/script/script_info.hpp b/src/script/script_info.hpp
index 1e118f164..b686d53f4 100644
--- a/src/script/script_info.hpp
+++ b/src/script/script_info.hpp
@@ -15,6 +15,8 @@
#include <squirrel.h>
#include "../misc/countedptr.hpp"
+#include "script_config.hpp"
+
class ScriptInfo : public SimpleCountedObject {
public:
ScriptInfo() :
@@ -98,9 +100,41 @@ public:
*/
virtual class ScriptScanner *GetScanner() { return this->scanner; }
+ /**
+ * Get the settings of the Script.
+ */
+ bool GetSettings();
+
+ /**
+ * Get the config list for this Script.
+ */
+ const ScriptConfigItemList *GetConfigList() const;
+
+ /**
+ * Get the description of a certain Script config option.
+ */
+ const ScriptConfigItem *GetConfigItem(const char *name) const;
+
+ /**
+ * Set a setting.
+ */
+ SQInteger AddSetting(HSQUIRRELVM vm);
+
+ /**
+ * Add labels for a setting.
+ */
+ SQInteger AddLabels(HSQUIRRELVM vm);
+
+ /**
+ * Get the default value for a setting.
+ */
+ int GetSettingDefaultValue(const char *name) const;
+
+
protected:
- class Squirrel *engine; ///< Engine used to register for Squirrel.
- HSQOBJECT *SQ_instance; ///< The Squirrel instance created for this info.
+ class Squirrel *engine; ///< Engine used to register for Squirrel.
+ HSQOBJECT *SQ_instance; ///< The Squirrel instance created for this info.
+ ScriptConfigItemList config_list; ///< List of settings from this Script.
private:
char *main_script; ///< The full path of the script.