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authortruebrain <truebrain@openttd.org>2011-11-29 23:26:52 +0000
committertruebrain <truebrain@openttd.org>2011-11-29 23:26:52 +0000
commit3e6d0261291a1c91bf4f57c06fd9d180c175befc (patch)
tree11dcdfe79e138b991d531fa3d6955fdd99f5e428 /src/script/script_info_dummy.cpp
parent4505edbd4715befb0944e91ad7f986a8ca83f113 (diff)
downloadopenttd-3e6d0261291a1c91bf4f57c06fd9d180c175befc.tar.xz
(svn r23366) -Codechange: move most of the Dummy code to script/, unifying it
Diffstat (limited to 'src/script/script_info_dummy.cpp')
-rw-r--r--src/script/script_info_dummy.cpp111
1 files changed, 111 insertions, 0 deletions
diff --git a/src/script/script_info_dummy.cpp b/src/script/script_info_dummy.cpp
new file mode 100644
index 000000000..4620ce8f7
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+++ b/src/script/script_info_dummy.cpp
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+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file script_info_dummy.cpp Implementation of a dummy Script. */
+
+#include <squirrel.h>
+#include "../stdafx.h"
+
+#include "../string_func.h"
+#include "../strings_func.h"
+#include "table/strings.h"
+
+/* The reason this exists in C++, is that a user can trash his ai/ or game/ dir,
+ * leaving no Scripts available. The complexity to solve this is insane, and
+ * therefor the alternative is used, and make sure there is always a Script
+ * available, no matter what the situation is. By defining it in C++, there
+ * is simply no way a user can delete it, and therefor safe to use. It has
+ * to be noted that this Script is complete invisible for the user, and impossible
+ * to select manual. It is a fail-over in case no Scripts are available.
+ */
+
+/** Run the dummy info.nut. */
+void Script_CreateDummyInfo(HSQUIRRELVM vm, const char *type, const char *dir)
+{
+ char dummy_script[4096];
+ char *dp = dummy_script;
+ dp += seprintf(dp, lastof(dummy_script), "class Dummy%s extends %sInfo {\n", type, type);
+ dp += seprintf(dp, lastof(dummy_script), "function GetAuthor() { return \"OpenTTD Developers Team\"; }\n");
+ dp += seprintf(dp, lastof(dummy_script), "function GetName() { return \"Dummy%s\"; }\n", type);
+ dp += seprintf(dp, lastof(dummy_script), "function GetShortName() { return \"DUMM\"; }\n");
+ dp += seprintf(dp, lastof(dummy_script), "function GetDescription() { return \"A Dummy %s that is loaded when your %s/ dir is empty\"; }\n", type, dir);
+ dp += seprintf(dp, lastof(dummy_script), "function GetVersion() { return 1; }\n");
+ dp += seprintf(dp, lastof(dummy_script), "function GetDate() { return \"2008-07-26\"; }\n");
+ dp += seprintf(dp, lastof(dummy_script), "function CreateInstance() { return \"Dummy%s\"; }\n", type);
+ dp += seprintf(dp, lastof(dummy_script), "} RegisterDummy%s(Dummy%s());\n", type, type);
+
+ const SQChar *sq_dummy_script = OTTD2SQ(dummy_script);
+
+ sq_pushroottable(vm);
+
+ /* Load and run the script */
+ if (SQ_SUCCEEDED(sq_compilebuffer(vm, sq_dummy_script, scstrlen(sq_dummy_script), _SC("dummy"), SQTrue))) {
+ sq_push(vm, -2);
+ if (SQ_SUCCEEDED(sq_call(vm, 1, SQFalse, SQTrue))) {
+ sq_pop(vm, 1);
+ return;
+ }
+ }
+ NOT_REACHED();
+}
+
+/** Run the dummy AI and let it generate an error message. */
+void Script_CreateDummy(HSQUIRRELVM vm, StringID string, const char *type)
+{
+ /* We want to translate the error message.
+ * We do this in three steps:
+ * 1) We get the error message
+ */
+ char error_message[1024];
+ GetString(error_message, string, lastof(error_message));
+
+ /* Make escapes for all quotes and slashes. */
+ char safe_error_message[1024];
+ char *q = safe_error_message;
+ for (const char *p = error_message; *p != '\0' && q < lastof(safe_error_message) - 2; p++, q++) {
+ if (*p == '"' || *p == '\\') *q++ = '\\';
+ *q = *p;
+ }
+ *q = '\0';
+
+ /* 2) We construct the AI's code. This is done by merging a header, body and footer */
+ char dummy_script[4096];
+ char *dp = dummy_script;
+ dp += seprintf(dp, lastof(dummy_script), "class Dummy%s extends %sController {\n function Start()\n {\n", type, type);
+
+ /* As special trick we need to split the error message on newlines and
+ * emit each newline as a separate error printing string. */
+ char *newline;
+ char *p = safe_error_message;
+ do {
+ newline = strchr(p, '\n');
+ if (newline != NULL) *newline = '\0';
+
+ dp += seprintf(dp, lastof(dummy_script), " %sLog.Error(\"%s\");\n", type, p);
+ p = newline + 1;
+ } while (newline != NULL);
+
+ dp = strecpy(dp, " }\n}\n", lastof(dummy_script));
+
+ /* 3) We translate the error message in the character format that Squirrel wants.
+ * We can use the fact that the wchar string printing also uses %s to print
+ * old style char strings, which is what was generated during the script generation. */
+ const SQChar *sq_dummy_script = OTTD2SQ(dummy_script);
+
+ /* And finally we load and run the script */
+ sq_pushroottable(vm);
+ if (SQ_SUCCEEDED(sq_compilebuffer(vm, sq_dummy_script, scstrlen(sq_dummy_script), _SC("dummy"), SQTrue))) {
+ sq_push(vm, -2);
+ if (SQ_SUCCEEDED(sq_call(vm, 1, SQFalse, SQTrue))) {
+ sq_pop(vm, 1);
+ return;
+ }
+ }
+ NOT_REACHED();
+}