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author | Loïc Guilloux <glx22@users.noreply.github.com> | 2021-07-06 21:09:08 +0200 |
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committer | GitHub <noreply@github.com> | 2021-07-06 21:09:08 +0200 |
commit | ddafc0de054eb60bdeac4b1980c9021928b04511 (patch) | |
tree | 79e2918e58f2662d46043cb3cd5d957055195b87 /src/script/api | |
parent | 8913ae9ba8c37e5724d19cdad93161e939ab5ff6 (diff) | |
download | openttd-ddafc0de054eb60bdeac4b1980c9021928b04511.tar.xz |
Fix 39e90ec: Integers for scripts are 64bit, but saved as 32bit (#9415)
Diffstat (limited to 'src/script/api')
-rw-r--r-- | src/script/api/script_controller.hpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/script/api/script_controller.hpp b/src/script/api/script_controller.hpp index c6b07232d..992a9ebf2 100644 --- a/src/script/api/script_controller.hpp +++ b/src/script/api/script_controller.hpp @@ -39,7 +39,7 @@ * data from the loaded game. * - Finally, #Start is called to start execution of the script. * - * See also http://wiki.openttd.org/AI:Save/Load for more details. + * See also https://wiki.openttd.org/en/Development/Script/Save%20and%20Load for more details. * * @api ai game */ @@ -91,7 +91,7 @@ public: * notified of the call. To avoid race-conditions between #Save and the * other script code, change variables directly after a #Sleep, it is * very unlikely, to get interrupted at that point in the execution. - * See also http://wiki.openttd.org/AI:Save/Load for more details. + * See also https://wiki.openttd.org/en/Development/Script/Save%20and%20Load for more details. * * @note No other information is saved than the table returned by #Save. * For example all pending events are lost as soon as the game is loaded. |