From ddafc0de054eb60bdeac4b1980c9021928b04511 Mon Sep 17 00:00:00 2001 From: Loïc Guilloux Date: Tue, 6 Jul 2021 21:09:08 +0200 Subject: Fix 39e90ec: Integers for scripts are 64bit, but saved as 32bit (#9415) --- src/script/api/script_controller.hpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/script/api') diff --git a/src/script/api/script_controller.hpp b/src/script/api/script_controller.hpp index c6b07232d..992a9ebf2 100644 --- a/src/script/api/script_controller.hpp +++ b/src/script/api/script_controller.hpp @@ -39,7 +39,7 @@ * data from the loaded game. * - Finally, #Start is called to start execution of the script. * - * See also http://wiki.openttd.org/AI:Save/Load for more details. + * See also https://wiki.openttd.org/en/Development/Script/Save%20and%20Load for more details. * * @api ai game */ @@ -91,7 +91,7 @@ public: * notified of the call. To avoid race-conditions between #Save and the * other script code, change variables directly after a #Sleep, it is * very unlikely, to get interrupted at that point in the execution. - * See also http://wiki.openttd.org/AI:Save/Load for more details. + * See also https://wiki.openttd.org/en/Development/Script/Save%20and%20Load for more details. * * @note No other information is saved than the table returned by #Save. * For example all pending events are lost as soon as the game is loaded. -- cgit v1.2.3-70-g09d2