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authorLoïc Guilloux <glx22@users.noreply.github.com>2021-07-06 21:09:08 +0200
committerGitHub <noreply@github.com>2021-07-06 21:09:08 +0200
commitddafc0de054eb60bdeac4b1980c9021928b04511 (patch)
tree79e2918e58f2662d46043cb3cd5d957055195b87 /src/script/api
parent8913ae9ba8c37e5724d19cdad93161e939ab5ff6 (diff)
downloadopenttd-ddafc0de054eb60bdeac4b1980c9021928b04511.tar.xz
Fix 39e90ec: Integers for scripts are 64bit, but saved as 32bit (#9415)
Diffstat (limited to 'src/script/api')
-rw-r--r--src/script/api/script_controller.hpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/script/api/script_controller.hpp b/src/script/api/script_controller.hpp
index c6b07232d..992a9ebf2 100644
--- a/src/script/api/script_controller.hpp
+++ b/src/script/api/script_controller.hpp
@@ -39,7 +39,7 @@
* data from the loaded game.
* - Finally, #Start is called to start execution of the script.
*
- * See also http://wiki.openttd.org/AI:Save/Load for more details.
+ * See also https://wiki.openttd.org/en/Development/Script/Save%20and%20Load for more details.
*
* @api ai game
*/
@@ -91,7 +91,7 @@ public:
* notified of the call. To avoid race-conditions between #Save and the
* other script code, change variables directly after a #Sleep, it is
* very unlikely, to get interrupted at that point in the execution.
- * See also http://wiki.openttd.org/AI:Save/Load for more details.
+ * See also https://wiki.openttd.org/en/Development/Script/Save%20and%20Load for more details.
*
* @note No other information is saved than the table returned by #Save.
* For example all pending events are lost as soon as the game is loaded.