diff options
author | truebrain <truebrain@openttd.org> | 2011-11-29 23:07:38 +0000 |
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committer | truebrain <truebrain@openttd.org> | 2011-11-29 23:07:38 +0000 |
commit | afdb67a3534f85b4efbd3327ece8137211042d7b (patch) | |
tree | b62375a3846c2089e1c6904331e8f5a3d44851ba /src/script/api/script_order.cpp | |
parent | 5f6dc2466318b1275e8b654a260a6c565a0ecc5c (diff) | |
download | openttd-afdb67a3534f85b4efbd3327ece8137211042d7b.tar.xz |
(svn r23354) -Codechange: move all src/ai/api/ai_*.[hc]pp files to src/script/api/script_* (Rubidium)
Diffstat (limited to 'src/script/api/script_order.cpp')
-rw-r--r-- | src/script/api/script_order.cpp | 657 |
1 files changed, 657 insertions, 0 deletions
diff --git a/src/script/api/script_order.cpp b/src/script/api/script_order.cpp new file mode 100644 index 000000000..1811207cb --- /dev/null +++ b/src/script/api/script_order.cpp @@ -0,0 +1,657 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. + */ + +/** @file script_order.cpp Implementation of AIOrder. */ + +#include "../../stdafx.h" +#include "script_order.hpp" +#include "script_vehicle.hpp" +#include "script_cargo.hpp" +#include "../../ai/ai_instance.hpp" +#include "../../debug.h" +#include "../../vehicle_base.h" +#include "../../roadstop_base.h" +#include "../../depot_base.h" +#include "../../station_base.h" +#include "../../waypoint_base.h" + +/** + * Gets the order type given a tile + * @param t the tile to get the order from + * @return the order type, or OT_END when there is no order + */ +static OrderType GetOrderTypeByTile(TileIndex t) +{ + if (!::IsValidTile(t)) return OT_END; + + switch (::GetTileType(t)) { + default: break; + case MP_STATION: + if (IsBuoy(t) || IsRailWaypoint(t)) return OT_GOTO_WAYPOINT; + if (IsHangar(t)) return OT_GOTO_DEPOT; + return OT_GOTO_STATION; + + case MP_WATER: if (::IsShipDepot(t)) return OT_GOTO_DEPOT; break; + case MP_ROAD: if (::GetRoadTileType(t) == ROAD_TILE_DEPOT) return OT_GOTO_DEPOT; break; + case MP_RAILWAY: + if (IsRailDepot(t)) return OT_GOTO_DEPOT; + break; + } + + return OT_END; +} + +/* static */ bool AIOrder::IsValidVehicleOrder(VehicleID vehicle_id, OrderPosition order_position) +{ + return AIVehicle::IsValidVehicle(vehicle_id) && order_position >= 0 && (order_position < ::Vehicle::Get(vehicle_id)->GetNumManualOrders() || order_position == ORDER_CURRENT); +} + +/** + * Get the current order the vehicle is executing. If the current order is in + * the order list, return the order from the orderlist. If the current order + * was a manual order, return the current order. + */ +static const Order *ResolveOrder(VehicleID vehicle_id, AIOrder::OrderPosition order_position) +{ + const Vehicle *v = ::Vehicle::Get(vehicle_id); + if (order_position == AIOrder::ORDER_CURRENT) { + const Order *order = &v->current_order; + if (order->GetType() == OT_GOTO_DEPOT && !(order->GetDepotOrderType() & ODTFB_PART_OF_ORDERS)) return order; + order_position = AIOrder::ResolveOrderPosition(vehicle_id, order_position); + if (order_position == AIOrder::ORDER_INVALID) return NULL; + } + const Order *order = v->orders.list->GetFirstOrder(); + while (order->GetType() == OT_IMPLICIT) order = order->next; + while (order_position > 0) { + order_position = (AIOrder::OrderPosition)(order_position - 1); + order = order->next; + while (order->GetType() == OT_IMPLICIT) order = order->next; + } + return order; +} + +/** + * Convert an AIOrder::OrderPosition (which is the manual order index) to an order index + * as expected by the OpenTTD commands. + * @param order_position The OrderPosition to convert. + * @return An OpenTTD-internal index for the same order. + */ +static int AIOrderPositionToRealOrderPosition(VehicleID vehicle_id, AIOrder::OrderPosition order_position) +{ + const Vehicle *v = ::Vehicle::Get(vehicle_id); + if (order_position == v->GetNumManualOrders()) return v->GetNumOrders(); + + assert(AIOrder::IsValidVehicleOrder(vehicle_id, order_position)); + + int res = (int)order_position; + const Order *order = v->orders.list->GetFirstOrder(); + for (; order->GetType() == OT_IMPLICIT; order = order->next) res++; + while (order_position > 0) { + order_position = (AIOrder::OrderPosition)(order_position - 1); + order = order->next; + for (; order->GetType() == OT_IMPLICIT; order = order->next) res++; + } + + return res; +} + +/* static */ bool AIOrder::IsGotoStationOrder(VehicleID vehicle_id, OrderPosition order_position) +{ + if (!IsValidVehicleOrder(vehicle_id, order_position)) return false; + + const Order *order = ::ResolveOrder(vehicle_id, order_position); + return order != NULL && order->GetType() == OT_GOTO_STATION; +} + +/* static */ bool AIOrder::IsGotoDepotOrder(VehicleID vehicle_id, OrderPosition order_position) +{ + if (!IsValidVehicleOrder(vehicle_id, order_position)) return false; + + const Order *order = ::ResolveOrder(vehicle_id, order_position); + return order != NULL && order->GetType() == OT_GOTO_DEPOT; +} + +/* static */ bool AIOrder::IsGotoWaypointOrder(VehicleID vehicle_id, OrderPosition order_position) +{ + if (!IsValidVehicleOrder(vehicle_id, order_position)) return false; + + const Order *order = ::ResolveOrder(vehicle_id, order_position); + return order != NULL && order->GetType() == OT_GOTO_WAYPOINT; +} + +/* static */ bool AIOrder::IsConditionalOrder(VehicleID vehicle_id, OrderPosition order_position) +{ + if (order_position == ORDER_CURRENT) return false; + if (!IsValidVehicleOrder(vehicle_id, order_position)) return false; + + const Order *order = ::Vehicle::Get(vehicle_id)->GetOrder(AIOrderPositionToRealOrderPosition(vehicle_id, order_position)); + return order->GetType() == OT_CONDITIONAL; +} + +/* static */ bool AIOrder::IsVoidOrder(VehicleID vehicle_id, OrderPosition order_position) +{ + if (order_position == ORDER_CURRENT) return false; + if (!IsValidVehicleOrder(vehicle_id, order_position)) return false; + + const Order *order = ::ResolveOrder(vehicle_id, order_position); + return order->GetType() == OT_DUMMY; +} + +/* static */ bool AIOrder::IsRefitOrder(VehicleID vehicle_id, OrderPosition order_position) +{ + if (!IsValidVehicleOrder(vehicle_id, order_position)) return false; + + const Order *order = ::ResolveOrder(vehicle_id, order_position); + return order != NULL && order->IsRefit(); +} + +/* static */ bool AIOrder::IsCurrentOrderPartOfOrderList(VehicleID vehicle_id) +{ + if (!AIVehicle::IsValidVehicle(vehicle_id)) return false; + if (GetOrderCount(vehicle_id) == 0) return false; + + const Order *order = &::Vehicle::Get(vehicle_id)->current_order; + if (order->GetType() != OT_GOTO_DEPOT) return true; + return (order->GetDepotOrderType() & ODTFB_PART_OF_ORDERS) != 0; +} + +/* static */ AIOrder::OrderPosition AIOrder::ResolveOrderPosition(VehicleID vehicle_id, OrderPosition order_position) +{ + if (!AIVehicle::IsValidVehicle(vehicle_id)) return ORDER_INVALID; + + if (order_position == ORDER_CURRENT) { + int cur_order_pos = ::Vehicle::Get(vehicle_id)->cur_real_order_index; + const Order *order = ::Vehicle::Get(vehicle_id)->GetOrder(0); + if (order == NULL) return ORDER_INVALID; + int num_implicit_orders = 0; + for (int i = 0; i < cur_order_pos; i++) { + if (order->GetType() == OT_IMPLICIT) num_implicit_orders++; + order = order->next; + } + return (AIOrder::OrderPosition)(cur_order_pos - num_implicit_orders); + } + return (order_position >= 0 && order_position < ::Vehicle::Get(vehicle_id)->GetNumManualOrders()) ? order_position : ORDER_INVALID; +} + + +/* static */ bool AIOrder::AreOrderFlagsValid(TileIndex destination, AIOrderFlags order_flags) +{ + OrderType ot = (order_flags & AIOF_GOTO_NEAREST_DEPOT) ? OT_GOTO_DEPOT : ::GetOrderTypeByTile(destination); + switch (ot) { + case OT_GOTO_STATION: + return (order_flags & ~(AIOF_NON_STOP_FLAGS | AIOF_UNLOAD_FLAGS | AIOF_LOAD_FLAGS)) == 0 && + /* Test the different mutual exclusive flags. */ + ((order_flags & AIOF_TRANSFER) == 0 || (order_flags & AIOF_UNLOAD) == 0) && + ((order_flags & AIOF_TRANSFER) == 0 || (order_flags & AIOF_NO_UNLOAD) == 0) && + ((order_flags & AIOF_UNLOAD) == 0 || (order_flags & AIOF_NO_UNLOAD) == 0) && + ((order_flags & AIOF_UNLOAD) == 0 || (order_flags & AIOF_NO_UNLOAD) == 0) && + ((order_flags & AIOF_NO_UNLOAD) == 0 || (order_flags & AIOF_NO_LOAD) == 0) && + ((order_flags & AIOF_FULL_LOAD_ANY) == 0 || (order_flags & AIOF_NO_LOAD) == 0); + + case OT_GOTO_DEPOT: + return (order_flags & ~(AIOF_NON_STOP_FLAGS | AIOF_DEPOT_FLAGS)) == 0 && + ((order_flags & AIOF_SERVICE_IF_NEEDED) == 0 || (order_flags & AIOF_STOP_IN_DEPOT) == 0); + + case OT_GOTO_WAYPOINT: return (order_flags & ~(AIOF_NON_STOP_FLAGS)) == 0; + default: return false; + } +} + +/* static */ bool AIOrder::IsValidConditionalOrder(OrderCondition condition, CompareFunction compare) +{ + switch (condition) { + case OC_LOAD_PERCENTAGE: + case OC_RELIABILITY: + case OC_MAX_SPEED: + case OC_AGE: + case OC_REMAINING_LIFETIME: + return compare >= CF_EQUALS && compare <= CF_MORE_EQUALS; + + case OC_REQUIRES_SERVICE: + return compare == CF_IS_TRUE || compare == CF_IS_FALSE; + + case OC_UNCONDITIONALLY: + return true; + + default: return false; + } +} + +/* static */ int32 AIOrder::GetOrderCount(VehicleID vehicle_id) +{ + return AIVehicle::IsValidVehicle(vehicle_id) ? ::Vehicle::Get(vehicle_id)->GetNumManualOrders() : -1; +} + +/* static */ TileIndex AIOrder::GetOrderDestination(VehicleID vehicle_id, OrderPosition order_position) +{ + if (!IsValidVehicleOrder(vehicle_id, order_position)) return INVALID_TILE; + + const Order *order = ::ResolveOrder(vehicle_id, order_position); + if (order == NULL || order->GetType() == OT_CONDITIONAL) return INVALID_TILE; + const Vehicle *v = ::Vehicle::Get(vehicle_id); + + switch (order->GetType()) { + case OT_GOTO_DEPOT: { + /* We don't know where the nearest depot is... (yet) */ + if (order->GetDepotActionType() & ODATFB_NEAREST_DEPOT) return INVALID_TILE; + + if (v->type != VEH_AIRCRAFT) return ::Depot::Get(order->GetDestination())->xy; + /* Aircraft's hangars are referenced by StationID, not DepotID */ + const Station *st = ::Station::Get(order->GetDestination()); + if (!st->airport.HasHangar()) return INVALID_TILE; + return st->airport.GetHangarTile(0); + } + + case OT_GOTO_STATION: { + const Station *st = ::Station::Get(order->GetDestination()); + if (st->train_station.tile != INVALID_TILE) { + TILE_AREA_LOOP(t, st->train_station) { + if (st->TileBelongsToRailStation(t)) return t; + } + } else if (st->dock_tile != INVALID_TILE) { + return st->dock_tile; + } else if (st->bus_stops != NULL) { + return st->bus_stops->xy; + } else if (st->truck_stops != NULL) { + return st->truck_stops->xy; + } else if (st->airport.tile != INVALID_TILE) { + TILE_AREA_LOOP(tile, st->airport) { + if (st->TileBelongsToAirport(tile) && !::IsHangar(tile)) return tile; + } + } + return INVALID_TILE; + } + + case OT_GOTO_WAYPOINT: { + const Waypoint *wp = ::Waypoint::Get(order->GetDestination()); + if (wp->train_station.tile != INVALID_TILE) { + TILE_AREA_LOOP(t, wp->train_station) { + if (wp->TileBelongsToRailStation(t)) return t; + } + } + /* If the waypoint has no rail waypoint tiles, it must have a buoy */ + return wp->xy; + } + default: return INVALID_TILE; + } +} + +/* static */ AIOrder::AIOrderFlags AIOrder::GetOrderFlags(VehicleID vehicle_id, OrderPosition order_position) +{ + if (!IsValidVehicleOrder(vehicle_id, order_position)) return AIOF_INVALID; + + const Order *order = ::ResolveOrder(vehicle_id, order_position); + if (order == NULL || order->GetType() == OT_CONDITIONAL || order->GetType() == OT_DUMMY) return AIOF_INVALID; + + AIOrderFlags order_flags = AIOF_NONE; + order_flags |= (AIOrderFlags)order->GetNonStopType(); + switch (order->GetType()) { + case OT_GOTO_DEPOT: + if (order->GetDepotOrderType() & ODTFB_SERVICE) order_flags |= AIOF_SERVICE_IF_NEEDED; + if (order->GetDepotActionType() & ODATFB_HALT) order_flags |= AIOF_STOP_IN_DEPOT; + if (order->GetDepotActionType() & ODATFB_NEAREST_DEPOT) order_flags |= AIOF_GOTO_NEAREST_DEPOT; + break; + + case OT_GOTO_STATION: + order_flags |= (AIOrderFlags)(order->GetLoadType() << 5); + order_flags |= (AIOrderFlags)(order->GetUnloadType() << 2); + break; + + default: break; + } + + return order_flags; +} + +/* static */ AIOrder::OrderPosition AIOrder::GetOrderJumpTo(VehicleID vehicle_id, OrderPosition order_position) +{ + if (!IsValidVehicleOrder(vehicle_id, order_position)) return ORDER_INVALID; + if (order_position == ORDER_CURRENT || !IsConditionalOrder(vehicle_id, order_position)) return ORDER_INVALID; + + const Order *order = ::ResolveOrder(vehicle_id, order_position); + return (OrderPosition)order->GetConditionSkipToOrder(); +} + +/* static */ AIOrder::OrderCondition AIOrder::GetOrderCondition(VehicleID vehicle_id, OrderPosition order_position) +{ + if (!IsValidVehicleOrder(vehicle_id, order_position)) return OC_INVALID; + if (order_position == ORDER_CURRENT || !IsConditionalOrder(vehicle_id, order_position)) return OC_INVALID; + + const Order *order = ::ResolveOrder(vehicle_id, order_position); + return (OrderCondition)order->GetConditionVariable(); +} + +/* static */ AIOrder::CompareFunction AIOrder::GetOrderCompareFunction(VehicleID vehicle_id, OrderPosition order_position) +{ + if (!IsValidVehicleOrder(vehicle_id, order_position)) return CF_INVALID; + if (order_position == ORDER_CURRENT || !IsConditionalOrder(vehicle_id, order_position)) return CF_INVALID; + + const Order *order = ::ResolveOrder(vehicle_id, order_position); + return (CompareFunction)order->GetConditionComparator(); +} + +/* static */ int32 AIOrder::GetOrderCompareValue(VehicleID vehicle_id, OrderPosition order_position) +{ + if (!IsValidVehicleOrder(vehicle_id, order_position)) return -1; + if (order_position == ORDER_CURRENT || !IsConditionalOrder(vehicle_id, order_position)) return -1; + + const Order *order = ::ResolveOrder(vehicle_id, order_position); + int32 value = order->GetConditionValue(); + if (order->GetConditionVariable() == OCV_MAX_SPEED) value = value * 16 / 10; + return value; +} + +/* static */ AIOrder::StopLocation AIOrder::GetStopLocation(VehicleID vehicle_id, OrderPosition order_position) +{ + if (!IsValidVehicleOrder(vehicle_id, order_position)) return STOPLOCATION_INVALID; + if (AIVehicle::GetVehicleType(vehicle_id) != AIVehicle::VT_RAIL) return STOPLOCATION_INVALID; + if (!IsGotoStationOrder(vehicle_id, order_position)) return STOPLOCATION_INVALID; + + const Order *order = ::ResolveOrder(vehicle_id, order_position); + return (AIOrder::StopLocation)order->GetStopLocation(); +} + +/* static */ CargoID AIOrder::GetOrderRefit(VehicleID vehicle_id, OrderPosition order_position) +{ + if (!IsValidVehicleOrder(vehicle_id, order_position)) return CT_NO_REFIT; + if (order_position != ORDER_CURRENT && !IsGotoStationOrder(vehicle_id, order_position) && !IsGotoDepotOrder(vehicle_id, order_position)) return CT_NO_REFIT; + + const Order *order = ::ResolveOrder(vehicle_id, order_position); + return order->IsRefit() ? order->GetRefitCargo() : (CargoID)CT_NO_REFIT; +} + +/* static */ bool AIOrder::SetOrderJumpTo(VehicleID vehicle_id, OrderPosition order_position, OrderPosition jump_to) +{ + EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, order_position)); + EnforcePrecondition(false, order_position != ORDER_CURRENT && IsConditionalOrder(vehicle_id, order_position)); + EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, jump_to) && jump_to != ORDER_CURRENT); + + return AIObject::DoCommand(0, vehicle_id | (order_position << 20), MOF_COND_DESTINATION | (jump_to << 4), CMD_MODIFY_ORDER); +} + +/* static */ bool AIOrder::SetOrderCondition(VehicleID vehicle_id, OrderPosition order_position, OrderCondition condition) +{ + EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, order_position)); + EnforcePrecondition(false, order_position != ORDER_CURRENT && IsConditionalOrder(vehicle_id, order_position)); + EnforcePrecondition(false, condition >= OC_LOAD_PERCENTAGE && condition <= OC_REMAINING_LIFETIME); + + int order_pos = AIOrderPositionToRealOrderPosition(vehicle_id, order_position); + return AIObject::DoCommand(0, vehicle_id | (order_pos << 20), MOF_COND_VARIABLE | (condition << 4), CMD_MODIFY_ORDER); +} + +/* static */ bool AIOrder::SetOrderCompareFunction(VehicleID vehicle_id, OrderPosition order_position, CompareFunction compare) +{ + EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, order_position)); + EnforcePrecondition(false, order_position != ORDER_CURRENT && IsConditionalOrder(vehicle_id, order_position)); + EnforcePrecondition(false, compare >= CF_EQUALS && compare <= CF_IS_FALSE); + + int order_pos = AIOrderPositionToRealOrderPosition(vehicle_id, order_position); + return AIObject::DoCommand(0, vehicle_id | (order_pos << 20), MOF_COND_COMPARATOR | (compare << 4), CMD_MODIFY_ORDER); +} + +/* static */ bool AIOrder::SetOrderCompareValue(VehicleID vehicle_id, OrderPosition order_position, int32 value) +{ + EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, order_position)); + EnforcePrecondition(false, order_position != ORDER_CURRENT && IsConditionalOrder(vehicle_id, order_position)); + EnforcePrecondition(false, value >= 0 && value < 2048); + if (GetOrderCondition(vehicle_id, order_position) == OC_MAX_SPEED) value = value * 10 / 16; + + int order_pos = AIOrderPositionToRealOrderPosition(vehicle_id, order_position); + return AIObject::DoCommand(0, vehicle_id | (order_pos << 20), MOF_COND_VALUE | (value << 4), CMD_MODIFY_ORDER); +} + +/* static */ bool AIOrder::SetStopLocation(VehicleID vehicle_id, OrderPosition order_position, StopLocation stop_location) +{ + EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, order_position)); + EnforcePrecondition(false, AIVehicle::GetVehicleType(vehicle_id) == AIVehicle::VT_RAIL); + EnforcePrecondition(false, IsGotoStationOrder(vehicle_id, order_position)); + EnforcePrecondition(false, stop_location >= STOPLOCATION_NEAR && stop_location <= STOPLOCATION_FAR); + + order_position = AIOrder::ResolveOrderPosition(vehicle_id, order_position); + + int order_pos = AIOrderPositionToRealOrderPosition(vehicle_id, order_position); + uint32 p1 = vehicle_id | (order_pos << 20); + uint32 p2 = MOF_STOP_LOCATION | (stop_location << 4); + return AIObject::DoCommand(0, p1, p2, CMD_MODIFY_ORDER); +} + +/* static */ bool AIOrder::SetOrderRefit(VehicleID vehicle_id, OrderPosition order_position, CargoID refit_cargo) +{ + EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, order_position)); + EnforcePrecondition(false, IsGotoStationOrder(vehicle_id, order_position) || (IsGotoDepotOrder(vehicle_id, order_position) && refit_cargo != CT_AUTO_REFIT)); + EnforcePrecondition(false, AICargo::IsValidCargo(refit_cargo) || refit_cargo == CT_AUTO_REFIT || refit_cargo == CT_NO_REFIT); + + uint32 p1 = vehicle_id; + uint32 p2 = refit_cargo | AIOrderPositionToRealOrderPosition(vehicle_id, AIOrder::ResolveOrderPosition(vehicle_id, order_position)) << 16; + return AIObject::DoCommand(0, p1, p2, CMD_ORDER_REFIT); +} + +/* static */ bool AIOrder::AppendOrder(VehicleID vehicle_id, TileIndex destination, AIOrderFlags order_flags) +{ + EnforcePrecondition(false, AIVehicle::IsValidVehicle(vehicle_id)); + EnforcePrecondition(false, AreOrderFlagsValid(destination, order_flags)); + + return InsertOrder(vehicle_id, (AIOrder::OrderPosition)::Vehicle::Get(vehicle_id)->GetNumManualOrders(), destination, order_flags); +} + +/* static */ bool AIOrder::AppendConditionalOrder(VehicleID vehicle_id, OrderPosition jump_to) +{ + EnforcePrecondition(false, AIVehicle::IsValidVehicle(vehicle_id)); + EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, jump_to)); + + return InsertConditionalOrder(vehicle_id, (AIOrder::OrderPosition)::Vehicle::Get(vehicle_id)->GetNumManualOrders(), jump_to); +} + +/* static */ bool AIOrder::InsertOrder(VehicleID vehicle_id, OrderPosition order_position, TileIndex destination, AIOrder::AIOrderFlags order_flags) +{ + /* IsValidVehicleOrder is not good enough because it does not allow appending. */ + if (order_position == ORDER_CURRENT) order_position = AIOrder::ResolveOrderPosition(vehicle_id, order_position); + + EnforcePrecondition(false, AIVehicle::IsValidVehicle(vehicle_id)); + EnforcePrecondition(false, order_position >= 0 && order_position <= ::Vehicle::Get(vehicle_id)->GetNumManualOrders()); + EnforcePrecondition(false, AreOrderFlagsValid(destination, order_flags)); + + Order order; + OrderType ot = (order_flags & AIOF_GOTO_NEAREST_DEPOT) ? OT_GOTO_DEPOT : ::GetOrderTypeByTile(destination); + switch (ot) { + case OT_GOTO_DEPOT: { + OrderDepotTypeFlags odtf = (OrderDepotTypeFlags)(ODTFB_PART_OF_ORDERS | ((order_flags & AIOF_SERVICE_IF_NEEDED) ? ODTFB_SERVICE : 0)); + OrderDepotActionFlags odaf = (OrderDepotActionFlags)(ODATF_SERVICE_ONLY | ((order_flags & AIOF_STOP_IN_DEPOT) ? ODATFB_HALT : 0)); + if (order_flags & AIOF_GOTO_NEAREST_DEPOT) odaf |= ODATFB_NEAREST_DEPOT; + OrderNonStopFlags onsf = (OrderNonStopFlags)((order_flags & AIOF_NON_STOP_INTERMEDIATE) ? ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS : ONSF_STOP_EVERYWHERE); + if (order_flags & AIOF_GOTO_NEAREST_DEPOT) { + order.MakeGoToDepot(0, odtf, onsf, odaf); + } else { + /* Check explicitly if the order is to a station (for aircraft) or + * to a depot (other vehicle types). */ + if (::Vehicle::Get(vehicle_id)->type == VEH_AIRCRAFT) { + if (!::IsTileType(destination, MP_STATION)) return false; + order.MakeGoToDepot(::GetStationIndex(destination), odtf, onsf, odaf); + } else { + if (::IsTileType(destination, MP_STATION)) return false; + order.MakeGoToDepot(::GetDepotIndex(destination), odtf, onsf, odaf); + } + } + break; + } + + case OT_GOTO_STATION: + order.MakeGoToStation(::GetStationIndex(destination)); + order.SetLoadType((OrderLoadFlags)GB(order_flags, 5, 3)); + order.SetUnloadType((OrderUnloadFlags)GB(order_flags, 2, 3)); + order.SetStopLocation(OSL_PLATFORM_FAR_END); + break; + + case OT_GOTO_WAYPOINT: + order.MakeGoToWaypoint(::GetStationIndex(destination)); + break; + + default: + return false; + } + + order.SetNonStopType((OrderNonStopFlags)GB(order_flags, 0, 2)); + + int order_pos = AIOrderPositionToRealOrderPosition(vehicle_id, order_position); + return AIObject::DoCommand(0, vehicle_id | (order_pos << 20), order.Pack(), CMD_INSERT_ORDER); +} + +/* static */ bool AIOrder::InsertConditionalOrder(VehicleID vehicle_id, OrderPosition order_position, OrderPosition jump_to) +{ + /* IsValidVehicleOrder is not good enough because it does not allow appending. */ + if (order_position == ORDER_CURRENT) order_position = AIOrder::ResolveOrderPosition(vehicle_id, order_position); + + EnforcePrecondition(false, AIVehicle::IsValidVehicle(vehicle_id)); + EnforcePrecondition(false, order_position >= 0 && order_position <= ::Vehicle::Get(vehicle_id)->GetNumManualOrders()); + EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, jump_to) && jump_to != ORDER_CURRENT); + + Order order; + order.MakeConditional(jump_to); + + int order_pos = AIOrderPositionToRealOrderPosition(vehicle_id, order_position); + return AIObject::DoCommand(0, vehicle_id | (order_pos << 20), order.Pack(), CMD_INSERT_ORDER); +} + +/* static */ bool AIOrder::RemoveOrder(VehicleID vehicle_id, OrderPosition order_position) +{ + order_position = AIOrder::ResolveOrderPosition(vehicle_id, order_position); + + EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, order_position)); + + int order_pos = AIOrderPositionToRealOrderPosition(vehicle_id, order_position); + return AIObject::DoCommand(0, vehicle_id, order_pos, CMD_DELETE_ORDER); +} + +/* static */ bool AIOrder::SkipToOrder(VehicleID vehicle_id, OrderPosition next_order) +{ + next_order = AIOrder::ResolveOrderPosition(vehicle_id, next_order); + + EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, next_order)); + + int order_pos = AIOrderPositionToRealOrderPosition(vehicle_id, next_order); + return AIObject::DoCommand(0, vehicle_id, order_pos, CMD_SKIP_TO_ORDER); +} + +/** + * Callback handler as SetOrderFlags possibly needs multiple DoCommand calls + * to be able to set all order flags correctly. As we need to wait till the + * command has completed before we know the next bits to change we need to + * call the function multiple times. Each time it'll reduce the difference + * between the wanted and the current order. + * @param instance The AI we are doing the callback for. + */ +static void _DoCommandReturnSetOrderFlags(class AIInstance *instance) +{ + AIObject::SetLastCommandRes(AIOrder::_SetOrderFlags()); + AIInstance::DoCommandReturn(instance); +} + +/* static */ bool AIOrder::_SetOrderFlags() +{ + /* Make sure we don't go into an infinite loop */ + int retry = AIObject::GetCallbackVariable(3) - 1; + if (retry < 0) { + DEBUG(ai, 0, "Possible infinite loop in SetOrderFlags() detected"); + return false; + } + AIObject::SetCallbackVariable(3, retry); + + VehicleID vehicle_id = (VehicleID)AIObject::GetCallbackVariable(0); + OrderPosition order_position = (OrderPosition)AIObject::GetCallbackVariable(1); + AIOrderFlags order_flags = (AIOrderFlags)AIObject::GetCallbackVariable(2); + + order_position = AIOrder::ResolveOrderPosition(vehicle_id, order_position); + + EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, order_position)); + EnforcePrecondition(false, AreOrderFlagsValid(GetOrderDestination(vehicle_id, order_position), order_flags)); + + const Order *order = ::ResolveOrder(vehicle_id, order_position); + int order_pos = AIOrderPositionToRealOrderPosition(vehicle_id, order_position); + + AIOrderFlags current = GetOrderFlags(vehicle_id, order_position); + + EnforcePrecondition(false, (order_flags & AIOF_GOTO_NEAREST_DEPOT) == (current & AIOF_GOTO_NEAREST_DEPOT)); + + if ((current & AIOF_NON_STOP_FLAGS) != (order_flags & AIOF_NON_STOP_FLAGS)) { + return AIObject::DoCommand(0, vehicle_id | (order_pos << 20), (order_flags & AIOF_NON_STOP_FLAGS) << 4 | MOF_NON_STOP, CMD_MODIFY_ORDER, NULL, &::_DoCommandReturnSetOrderFlags); + } + + switch (order->GetType()) { + case OT_GOTO_DEPOT: + if ((current & AIOF_DEPOT_FLAGS) != (order_flags & AIOF_DEPOT_FLAGS)) { + uint data = DA_ALWAYS_GO; + if (order_flags & AIOF_SERVICE_IF_NEEDED) data = DA_SERVICE; + if (order_flags & AIOF_STOP_IN_DEPOT) data = DA_STOP; + return AIObject::DoCommand(0, vehicle_id | (order_pos << 20), (data << 4) | MOF_DEPOT_ACTION, CMD_MODIFY_ORDER, NULL, &::_DoCommandReturnSetOrderFlags); + } + break; + + case OT_GOTO_STATION: + if ((current & AIOF_UNLOAD_FLAGS) != (order_flags & AIOF_UNLOAD_FLAGS)) { + return AIObject::DoCommand(0, vehicle_id | (order_pos << 20), (order_flags & AIOF_UNLOAD_FLAGS) << 2 | MOF_UNLOAD, CMD_MODIFY_ORDER, NULL, &::_DoCommandReturnSetOrderFlags); + } + if ((current & AIOF_LOAD_FLAGS) != (order_flags & AIOF_LOAD_FLAGS)) { + return AIObject::DoCommand(0, vehicle_id | (order_pos << 20), (order_flags & AIOF_LOAD_FLAGS) >> 1 | MOF_LOAD, CMD_MODIFY_ORDER, NULL, &::_DoCommandReturnSetOrderFlags); + } + break; + + default: break; + } + + assert(GetOrderFlags(vehicle_id, order_position) == order_flags); + + return true; +} + +/* static */ bool AIOrder::SetOrderFlags(VehicleID vehicle_id, OrderPosition order_position, AIOrder::AIOrderFlags order_flags) +{ + AIObject::SetCallbackVariable(0, vehicle_id); + AIObject::SetCallbackVariable(1, order_position); + AIObject::SetCallbackVariable(2, order_flags); + /* In case another client(s) change orders at the same time we could + * end in an infinite loop. This stops that from happening ever. */ + AIObject::SetCallbackVariable(3, 8); + return AIOrder::_SetOrderFlags(); +} + +/* static */ bool AIOrder::MoveOrder(VehicleID vehicle_id, OrderPosition order_position_move, OrderPosition order_position_target) +{ + order_position_move = AIOrder::ResolveOrderPosition(vehicle_id, order_position_move); + order_position_target = AIOrder::ResolveOrderPosition(vehicle_id, order_position_target); + + EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, order_position_move)); + EnforcePrecondition(false, IsValidVehicleOrder(vehicle_id, order_position_target)); + + int order_pos_move = AIOrderPositionToRealOrderPosition(vehicle_id, order_position_move); + int order_pos_target = AIOrderPositionToRealOrderPosition(vehicle_id, order_position_target); + return AIObject::DoCommand(0, vehicle_id, order_pos_move | (order_pos_target << 16), CMD_MOVE_ORDER); +} + +/* static */ bool AIOrder::CopyOrders(VehicleID vehicle_id, VehicleID main_vehicle_id) +{ + EnforcePrecondition(false, AIVehicle::IsValidVehicle(vehicle_id)); + EnforcePrecondition(false, AIVehicle::IsValidVehicle(main_vehicle_id)); + + return AIObject::DoCommand(0, vehicle_id | CO_COPY << 30, main_vehicle_id, CMD_CLONE_ORDER); +} + +/* static */ bool AIOrder::ShareOrders(VehicleID vehicle_id, VehicleID main_vehicle_id) +{ + EnforcePrecondition(false, AIVehicle::IsValidVehicle(vehicle_id)); + EnforcePrecondition(false, AIVehicle::IsValidVehicle(main_vehicle_id)); + + return AIObject::DoCommand(0, vehicle_id | CO_SHARE << 30, main_vehicle_id, CMD_CLONE_ORDER); +} + +/* static */ bool AIOrder::UnshareOrders(VehicleID vehicle_id) +{ + EnforcePrecondition(false, AIVehicle::IsValidVehicle(vehicle_id)); + + return AIObject::DoCommand(0, vehicle_id | CO_UNSHARE << 30, 0, CMD_CLONE_ORDER); +} |