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authorrubidium <rubidium@openttd.org>2012-03-04 16:54:12 +0000
committerrubidium <rubidium@openttd.org>2012-03-04 16:54:12 +0000
commit22637f139fa73dc526982fdbe3ba79d8bfef438a (patch)
tree0c3a16d254e5992cade4d325bb3876ff4a37b3a3 /src/script/api/script_gamesettings.hpp
parente6a828def1b25671b4115903cb81d97c4e2348d6 (diff)
downloadopenttd-22637f139fa73dc526982fdbe3ba79d8bfef438a.tar.xz
(svn r24008) -Cleanup/doc: try not to mention (No)AI in script APIs
Diffstat (limited to 'src/script/api/script_gamesettings.hpp')
-rw-r--r--src/script/api/script_gamesettings.hpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/script/api/script_gamesettings.hpp b/src/script/api/script_gamesettings.hpp
index 40630a4e7..ad718f3ef 100644
--- a/src/script/api/script_gamesettings.hpp
+++ b/src/script/api/script_gamesettings.hpp
@@ -30,9 +30,9 @@
* @note The names of the setting for ScriptGameSettings::IsValid and
* ScriptGameSettings::GetValue are the same ones as those that are shown by
* the list_settings command in the in-game console. Settings that are
- * string based are NOT supported and AIGAmeSettings::IsValid will return
+ * string based are NOT supported and GameSettings::IsValid will return
* false for them. These settings will not be supported either because
- * they have no relevance for the AI (default client names, server IPs,
+ * they have no relevance for the script (default client names, server IPs,
* etc.).
*/
class ScriptGameSettings : public ScriptObject {
@@ -73,7 +73,7 @@ public:
static bool SetValue(const char *setting, int value);
/**
- * Checks whether the given vehicle-type is disabled for AIs.
+ * Checks whether the given vehicle-type is disabled for companies.
* @param vehicle_type The vehicle-type to check.
* @return True if the vehicle-type is disabled.
* @api -game