From 22637f139fa73dc526982fdbe3ba79d8bfef438a Mon Sep 17 00:00:00 2001 From: rubidium Date: Sun, 4 Mar 2012 16:54:12 +0000 Subject: (svn r24008) -Cleanup/doc: try not to mention (No)AI in script APIs --- src/script/api/script_gamesettings.hpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/script/api/script_gamesettings.hpp') diff --git a/src/script/api/script_gamesettings.hpp b/src/script/api/script_gamesettings.hpp index 40630a4e7..ad718f3ef 100644 --- a/src/script/api/script_gamesettings.hpp +++ b/src/script/api/script_gamesettings.hpp @@ -30,9 +30,9 @@ * @note The names of the setting for ScriptGameSettings::IsValid and * ScriptGameSettings::GetValue are the same ones as those that are shown by * the list_settings command in the in-game console. Settings that are - * string based are NOT supported and AIGAmeSettings::IsValid will return + * string based are NOT supported and GameSettings::IsValid will return * false for them. These settings will not be supported either because - * they have no relevance for the AI (default client names, server IPs, + * they have no relevance for the script (default client names, server IPs, * etc.). */ class ScriptGameSettings : public ScriptObject { @@ -73,7 +73,7 @@ public: static bool SetValue(const char *setting, int value); /** - * Checks whether the given vehicle-type is disabled for AIs. + * Checks whether the given vehicle-type is disabled for companies. * @param vehicle_type The vehicle-type to check. * @return True if the vehicle-type is disabled. * @api -game -- cgit v1.2.3-54-g00ecf