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authorrubidium <rubidium@openttd.org>2012-03-04 16:54:12 +0000
committerrubidium <rubidium@openttd.org>2012-03-04 16:54:12 +0000
commit22637f139fa73dc526982fdbe3ba79d8bfef438a (patch)
tree0c3a16d254e5992cade4d325bb3876ff4a37b3a3 /src/script/api/script_controller.hpp
parente6a828def1b25671b4115903cb81d97c4e2348d6 (diff)
downloadopenttd-22637f139fa73dc526982fdbe3ba79d8bfef438a.tar.xz
(svn r24008) -Cleanup/doc: try not to mention (No)AI in script APIs
Diffstat (limited to 'src/script/api/script_controller.hpp')
-rw-r--r--src/script/api/script_controller.hpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/script/api/script_controller.hpp b/src/script/api/script_controller.hpp
index f087c0ef7..981ad50bb 100644
--- a/src/script/api/script_controller.hpp
+++ b/src/script/api/script_controller.hpp
@@ -7,7 +7,7 @@
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
-/** @file script_controller.hpp The controller of the AI. */
+/** @file script_controller.hpp The controller of the script. */
#ifndef SCRIPT_CONTROLLER_HPP
#define SCRIPT_CONTROLLER_HPP
@@ -39,21 +39,21 @@ public:
~ScriptController();
/**
- * This function is called to start your AI. Your AI starts here. If you
- * return from this function, your AI dies, so make sure that doesn't
+ * This function is called to start your script. Your script starts here. If you
+ * return from this function, your script dies, so make sure that doesn't
* happen.
- * @note Cannot be called from within your AI.
+ * @note Cannot be called from within your script.
*/
void Start();
/**
- * Find at which tick your AI currently is.
+ * Find at which tick your script currently is.
* @return returns the current tick.
*/
static uint GetTick();
/**
- * Get the number of operations the AI may still execute this tick.
+ * Get the number of operations the script may still execute this tick.
* @return The amount of operations left to execute.
* @note This number can go negative when certain uninteruptable
* operations are executed. The amount of operations that you go
@@ -82,21 +82,21 @@ public:
static uint GetVersion();
/**
- * Change the minimum amount of time the AI should be put in suspend mode
+ * Change the minimum amount of time the script should be put in suspend mode
* when you execute a command. Normally in SP this is 1, and in MP it is
* what ever delay the server has been programmed to delay commands
- * (normally between 1 and 5). To give a more 'real' effect to your AI,
+ * (normally between 1 and 5). To give a more 'real' effect to your script,
* you can control that number here.
* @param ticks The minimum amount of ticks to wait.
- * @pre Ticks should be positive. Too big values will influence performance of the AI.
+ * @pre Ticks should be positive. Too big values will influence performance of the script.
* @note If the number is lower than the MP setting, the MP setting wins.
*/
static void SetCommandDelay(int ticks);
/**
- * Sleep for X ticks. The code continues after this line when the X AI ticks
- * are passed. Mind that an AI tick is different from in-game ticks and
- * differ per AI speed.
+ * Sleep for X ticks. The code continues after this line when the X script ticks
+ * are passed. Mind that an script tick is different from in-game ticks and
+ * differ per script speed.
* @param ticks the ticks to wait
* @pre ticks > 0.
* @post the value of GetTick() will be changed exactly 'ticks' in value after
@@ -131,7 +131,7 @@ private:
int loaded_library_count; ///< The amount of libraries.
/**
- * Register all classes that are known inside the NoAI API.
+ * Register all classes that are known inside the script API.
*/
void RegisterClasses();
};